Winner | Best Student Game
Gérard de Courrèges is a game designer.
Each year at GDC, MFA students from the NYU Game Center interview the Independent Games Festival nominees, asking them three questions about their development process. In addition to this interview, you can read all the insightful interviews from 2017 here. These conversations, and much more, will happen when the Game Center returns to GDC in 2018. Learn more about the Game Center at GDC 2017.
Mary Kenney: What main concept, image or question began this project?
Gérard Courrèges: We wanted to tell a story in slow motion, through the game.
Kenney: What story did you want to tell?
Courrèges: Friendship, and the cycles of a relationship. The idea of progress, and trying to accomplish something in your everyday life.
Kenney: Describe a specific experience with another game or media that influenced you as you worked on Un Pas Fragile.
Courrèges: Plug-n-play games that use small scenes influenced us. We used them as short sequences of life. We wanted to create small, unexpected changes to routines.
Kenney: Is there a specific tool or methodology that you feel was important in shaping a unique characteristic of your game?
Courrèges: The combination of the stories it tells. The big struggles, and the small scenes. This story, with this type of gameplay, is unique.
Mary Kenney used to be a journalist, but decided she was better at writing games. Ask her about gamedev, tabletop and owning a dog in New York.