Each year, the NYU Game Center commissions new work from four artists for No Quarter, an exhibition of games. The 2019 No Quarter artists were Karina Popp, Marie Claire LeBlanc Flanagan, Michael Brough, and Xalavier Nelson Jr.. No Quarter Curator Charles Pratt briefly interviewed each of the artists about their process of making games for No Quarter, those interviews are all linked to here!

Xalavier Nelson Jr is an award-nominated narrative director, game developer, writer, ex-PC Gamer columnist, IntroComp organizer, and MCV Rising Star. You might know him from his work on Hypnospace Outlaw, Can Androids Pray, SkateBird, We Are The Caretakers, or a dozen other things.

For No Quarter 2019, Xalavier made An Airport for Aliens Currently Run by Dogs,

Read Xalavier’s interview here.

 
Karina Popp is a person living, making games, and teaching in New York City. Karina makes games about banality and bodies and labor. Her work has been selected at festivals such as the IGF, Come Out and Play, Now Play This, and Fantastic Arcade. Once she won several cups of change in a game design competition at GDC 2016. She received her MFA in Game Design from the NYU Game Center in 2016.

For No Quarter 2019, Karina made Party Baby.

Read Karina’s interview here.

 
Michael Brough is a forest goblin rainbow wizard. He likes to dance and play and climb and grow. He is known for his eclectic oeuvre of games especially Cinco Paus and the IGF-nominated VESPER.5, Corrypt, 868-HACK, Imbroglio and (with Andi McClure) BECOME A GREAT ARTIST IN JUST 10 SECONDS.

For No Quarter 2019, Michael made Quinzena.

Read Michael’s interview here.

 
Marie Claire LeBlanc Flanagan is curious about the spaces between people and technologies, especially spaces related to expression, and connection. Marie delights in making tiny play experiments. Marie founded Wyrd Arts Initiatives, Weird Canada, and Drone Day and has worked with The School of Machines, Making, and Make-Believe, A MAZE., and a number of other communities focussed on play, people, and technology.

In addition to being a No Quarter Artist, Marie was the Game Center’s Artist-in-residence for the fall 2019 semester. For her No Quarter work, Marie made Follow.

Read Marie’s interview here.