The third year of the NYU Game Center Incubator took place Summer 2016. The seven games, made by fourteen developers in Summer 2016 were:
BOTOLO
Ian Snyder
BOTOLO is an abstract, competitive mind dance for two players.
Post Incubator: BOTOLO was released in late 2016 on Steam and is now available for Download. Check out this page for a competitive guide to the game.
Awards and Recognition: EGX Leftfield Collection 2016; IndieCade eSports Showcase 2016; 2015 Fantastic Arcade Showcase,
Press Highlights: Killscreen, Giant Bomb, Vice’s Waypoint
SITE | STEAM
Clica: Blockland Adventure
Jing Zhao
Clica: Blockland Adventure is a puzzle/platformer featuring indirect control & platform building. Using point & click, you create new platforms and send instructions to help Clica complete a variety of platformer challenges.
COGNITION
LunaFive
COGNITION is a “tapformer”, a mobile game which combines the spirit of a platformer and an elegant one touch movement mechanism. You will help Click and Cogsworth, two perpetually rotating cogs, navigate challenging mazes created by a maniacal and crazy clockmaker!
Post Incubator: The LunaFive team launched COGNITION on iOS in late 2016 and was featured.
Awards and Recognition: Casual Connect USA 2016 Best Mobile Game Finalist, Best Mobile Game Award from Playcrafting, IndiePrize Finalist
Press Highlights: VentureBeat, TouchArcade, Tisch News
DIRE
Tony Kao, Terry Li, and Eliran Veigh
Dire is a first person survival car chase about damaged people in a damaged world. Dire in essence is a hard hitting action game with an emotional experience about loss and regret. Drive tactically and with effective use of boost, break and the rear view mirror to evade attacks from your pursuers, the Rustborne.
SITE
Epitaph
Wyatt Yeong and Kailin Zhu
Epitaph is a competitive tactical game where each player commands a team of three Reapers, the many faces of death, to steal souls away from your enemies and conquer the afterlife. A unique real-time, cooldown-based combat system challenges players to form combos between their combatants, setting up brutal moves and countering the plans of their opponent. But be careful – every time a character dies, they come back stronger, so as you are closing towards victory, your opposition becomes even more formidable.
Awards and Recognition: Boston FIG 2016 Digital Showcase; IndieCade 2016 Official Selection; Competitive Play SWS 2017 Student Showcase
SITE | STEAM | SWITCH
The Norwood Suite
Greg Heffernan
You arrive at the Norwood Hotel, looking for a night’s rest and a chance to reconnect with an old friend, but a clerical error by the staff kicks off a night of surprises. This first-person adventure expands on the foundations laid down by its predecessor, the freeware hit “Off-Peak.” Explore the hotel and its nooks and crannies, interact with guests and staff, and uncover the secrets of what draws people to this legendary place.
Post Incubator: The Norwood Suite will be released October 2, 2017, published by Alliance Digital Media.
Awards and Recognition: Official Selection: Fantastic Arcade 2016; Official Selection: GDC Mild Rumpus – February 2017; Guest speaker at GDC Narrative Innovation Showcase – GDC 2017
Press Highlights: Vice’s Waypoint; Killscreen; Rock Paper Shotgun
SITE | STEAM | ITCH
Rewordable
Tim Szetela, Allison Parrish, Adam Simon
REWORDABLE is a competitively creative word building game. Each custom deck is composed of common letter combinations in the English language. Players arrange these cards to form words of increasing length and complexity, by drawing from their own hand or by stealing cards from other players, building onto already constructed words.
Post Incubator: Shortly after the Incubator the team launched a successful Kickstarter campaign. The team didn’t stop there — after more than doubling their goal and securing more than $43,000, the team recently announced a publishing deal with Clarkson Potter, an imprint of Penguin Random House. With this new partnership you can expect to see Rewordable available in Fall 2017.