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2018 Games

The NYU Game Center is proud to announce the 5th year of the Incubator program! The 2018 Incubator consists of 10 designers and developers working on 6 different games. In our 5th year of the program we are supported by New York’s Empire State Development as well as York University’s Refiguring Innovation in Games (ReFiG) program. From June-September, teams receive a living stipend, work-space, professional development workshops, as well as access to and mentorship from a board of advisors both local and international with experience in all aspects of the game industry.

A Memoir Blue by Shelley Chen & Kevin Zeng

A Memoir Blue is a single player magical realist narrative told through the transformative movements of water.  Plunge into this astonishing journey by helping the young swimmer Miriam solve dreamlike click and drag puzzles that bend reality. 

 SITE | TWITTER

Anyball by Laurenz Riklin, Hang Ruan & Pao Salcedo

Anyball is a local Multiplayer game about procedurally generated sports. Each round random rules are being created, using different objects. Players know that they have to score points but not necessarily how to, so they mess around in a physics based environment to figure out their objectives.

SITE | TWITTER

Airplane Mode by Hosni Auji

Airplane Mode is a game where the player is a passenger, not the pilot. 

Aboard a commercial airliner, the player decides how they want to spend time at their window seat while waiting out their transatlantic flight.

SITE | STEAM | TWITTER

Objectif by A.M. Darke 

Objectif is a party game about attractive people, for attractive people, by attractive* people.
*No promises.

SITE | TWITTER

Omino by Ben Costrell, Christopher Williams, & Jack Schlesinger

Omino is a real-time strategy road-building game for touchscreen devices. Players place tetrominoes to pave their way across the map, claiming territory, building their economy, and disrupting their opponent’s plans.

Stress Express by Aim Duangratana

Stress Express is a stressful tabletop game that pokes fun at stressful people.

Players (also known as employees) compete to complete the most task cards in order to be the top employee!

SITE | TWITTER

 

Featured Content

Launches, Awards, and Accomplishments – 2020 Highlights from the Game Center Community

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Playtest Thursday

Playtest Thursday is happening all summer long! Join us every Thursday from 5-7PM for NYC’s best weekly playtesting event ...Read More

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Playtest Thursday

Playtest Thursdays is happening every Thursday, 5-7PM throughout the summer! Come in and test your summer projects, get ready ...Read More

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Prospective Post-Apocalyptic Stylists Take Note: Bizarre Barber Now Available!

  Bizarre Barber is a game that started in our MFA program, joined our Incubator cohort in 2019, and ...Read More

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Game Center Live

During the academic year, Game Center Live is our weekly stream featuring student showcases, special guests, critical commentary, and… mundane ...Read More

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Vote for Soft Body on Steam Greenlight

Soft Body is a free-roaming bullet hell set in a meditative, musical world. As the player paints the world’s ...Read More

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Prototype Studio: Actual Release Challenge

  This week I gave the following challenge to my prototyping class: make a game in one week that ...Read More

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International Roguelike Development Conference

The International Roguelike Development Conference is an annual event where those with an interest in roguelike development meet for two days ...Read More