All Summer 2021 classes will be remote only. More Information…
Take a summer class at the NYU Game Center!
The Game Center offers many of our intro level game design and development courses over the summer. These courses are open to current NYU students, visiting students from other universities and to anyone with a high school diploma. Visiting students can earn credit that you can transfer to your undergraduate degree. NYU students can work toward the Game Design minor over the summer.
If you are looking for information about the 4-week Summer High School workshop click here.
How to Register:
Current NYU students
If you’re already an NYU student you can register through Albert. Courses will be found under the Game Design program in the Tisch School of the Arts, GAMES-UT. Courses are open to all majors at NYU.
Applications for visiting students open at the beginning of each calendar year. The application is online, more information here. The only requirement is a high school diploma or equivalent. International students should be especially mindful of application deadlines due to added requirements of international travel.
After applying you will be emailed with your NYU ID and will be able to register via Albert, NYU’s Student Information System. Using Albert you will be able to search for classes under GAMES-UT, or by using the “Class Numbers” indicated below.
Game Center summer courses must be taken for credit. You will receive an official transcript that can be used to transfer your credits to another program.
Courses run in 6-week sessions, twice a week. Summer Session I runs late May to early July. Summer Session II runs early July to mid-August.
All Summer 2021 courses will be conducted online.
Session I Classes:
Tuesday, May 24 – Saturday, July 5, 2021*
Intermediate Game Development
Session I&II: Tuesday, Thursday 9.30 AM – 12.15 PM
*05/24/2021 – 08/27/2021
Prerequisite: GAMES-UT 120 Introduction to Game Development
This course reflects the various skills and disciplines that are brought together in modern game development: game design, programming, asset creation, and critical analysis. Classroom lectures and lab time will all be used to bring these different educational vectors together into a coherent whole; the workshop will be organized around a single, long-term, hands-on, game creation project.
Upon completion of this course, the student will be able to:
1. Demonstrate design and developer skills via implementation of code and assets. (Learn C# basics and practice implementing 2D game art and sounds in Unity, understand game design as part of the work of implementation).
2. Practice collaborative workflows and version control in a modern game engine. (Practice GitHub, Git branching, basic pull requests, and project management).
3. Practice vital “soft” dev workflows to solve problems creatively.(Prototyping, iteration, debugging, playtesting, tuning, giving feedback, critique).
4. Deconstruct and analyze technical implementations in other games.
Introduction to Game Design
Session I: Tuesday, Thursday 12.00 PM – 4.30 PM
This class is an intensive, hands-on workshop addressing the complex challenges of game design. The premise of the class is that all games, digital and non-digital, share common fundamental principles, and that under- standing these principles is an essential part of designing successful games. Learning how to create successful non-digital games provides a solid foundation for the development of digital games.
In this workshop, students will: analyze existing digital and non-digital games, taking them apart to understand how they work as interactive systems; create a number of non-digital games in order to master the basic design principles that apply to all games regardless of format; critique each other’s work, developing communication skills necessary for thriving in a collaborative field; explore the creative possibilities of this emerging field from formal, social, and cultural perspectives; develop techniques for fast-prototyping and iterative design that can be successfully applied to all types of interactive projects.
Introduction to Programming for Games
Session I: Monday, Wednesday 6.00 PM – 8.45 PM
Introduction to Programming for Games is a course that introduces students to the concepts, problems, and methods of computer programming, and how these apply to the creation of video games. The course assumes no prior programming knowledge, and is designed to touch on the basic principles of digital design in the form of computer code. There will be an emphasis on programming fundamentals; they will be motivated through the lens of designing and producing video games.
Introduction to Game Engines: GameMaker
Session I: Monday, Wednesday 12.30 PM – 3.15 PM
Introduction to Game Engines is a course intended for students who already have an understanding of programming fundamentals that introduces concepts, problems, and methods of developing games and interactive media using popular game engines. Game engines are no longer just used for the development of games, they have increasingly gained popularity as tools for developing animations, interactives, VR experience, and new media art. Throughout the semester, students will have weekly programming assignments, using a popular game engine. There will be a final game assignment, as well as weekly quizzes and a final exam. The course assumes prior programming knowledge. There will be an emphasis on using code in a game engine environment as a means of creative expression.
GAMES-UT 900 – MAJORS ONLY
(1 – 12 units)
Session II Classes:
Tuesday, July 6 – Sunday, August 15, 2021
Introduction to Game Studies
Session II: Monday,Wednesday 12:30 PM – 3:15 PM
This course fulfills a Gen Ed requirement for Tisch Students.
This class is an overview of the field of games that approaches them from several theoretical and critical perspectives. No special theoretical background or prior training is needed to take the course, but to have had a broad practical experience with and basic knowledge of games is a distinct advantage. Also, an interest in theoretical and analytical issues will help. You are expected to actively participate in the lectures, which are dialogic in form, with ample room for discussion.
The course will prepare the student to: Understand and discuss games from a theoretical perspective, as well as the components of a game; Apply new theories and evaluate them critically; Assess and discuss game concepts and the use of games in various contexts; Analyze games, and understand and apply a range of analytical methods.
Introduction to Game Development
Session II: Tuesday,Thursday 10.00 AM – 2.30 PM
Prerequisite: Introduction to Programming for Games, or equivalent background in coding and using GameMaker.
Introduction to Game Development is a practical course that introduces students to the methods, tools and principles used in developing digital games. Over the course of the semester, students will work alone to create a two digital prototypes or ‘sketches’, before building on them to produce a final polished game, using the lessons learned in the earlier prototypes. This is a hands-on, primarily lab-based course, and so the focus is on learning by doing rather than on reading and discussion.
GAMES-UT 900 – MAJORS ONLY
(1 – 12 units)
Summer courses are for-credit academic classes taught by Game Center faculty. These are the same courses offered during the academic year to NYU students, and the tuition rate is the same.
Summer 2021 rates:
Registration & Service Fee: $507 and up
Tuition (per credit): $1537 for Undergraduate courses/$1977 for Graduate courses
Total for 4-credit class: $6868 for Undergraduate course/ $8642 for Graduate course
Total for 2-credit class: $3652 for Undergraduate course/ $4544 for Graduate course
If you would like more information about NYU Tuition and Fees, please visit the corresponding University page here.