Semester(s) Offered: /
Credits: 4
Course Call Number: GAMES-GT 212, GAMES-UT 212
Prerequisite(s): (Student must be familiar with a 3D Game engine)
Taught By: Corey Bertelsen / Matt Boch

Audio for Digital Games is an introduction to creating, critiquing, and implementing the various types of audio content & systems used in digital games. Students will author a broad variety of audio: from sound effects, to recorded voice over, to environmental ambiance. The course will emphasize techniques for creating and critiquing audio in service of achieving design and/or
storytelling goals.

Note that this class doesn’t cover musical topics in depth & requires no musical background.

Upon completion of this course, the student will be able to:
1) Create a broad variety of types of audio, from sound effects to voice over.
2) Understand audio design’s vital role in enhancing and supporting the mechanics of digital games.
3) Develop and achieve a unique sonic aesthetic for their games.
4) Identify and remedy issues in games that result from improper use of audio.
5) Utilize a variety of digital audio workstations and tools.
6) Understand the benefits & drawbacks of a variety of game-specific middleware audio tools.
7) Contextualize their audio creation in the broader history of game audio.
8) Understand the core concepts behind digital audio and audio synthesis.
9) Critique game audio using industry standard terminology.