Semester(s) Offered: Spring
Course Call Number: GAMES-GT 121
Prerequisite(s): Game Studio I
Taught By: Matt Boch / Bennett Foddy
In Game Studio II, students will work in small teams to create a single digital game. Over the course of the semester, students will brainstorm, research, design, and develop a number of prototypes that culminate in a single digital game. The philosophy of the course is learning through doing, and the majority of student work time will be spent in actual design and production, which will be structured and guided by the instructors. This production time will be supplemented by in-class exercises, readings and discussion, and visits from professional game developers. At the end of the semester, each group will have produced a playable digital game.
Upon completion of this course, the student will be able to:
1) Practice fundamentally integrated technical processes of digital game development — combining elements of visual design, sound design, systems design, interaction design, and code, into a single digital game project.
2) Implement assets and code in an established game engine.
3) Articulate strengths and weaknesses (“critique”) in creative projects.
4) Collaborate and present work as a group.