No Quarter Save the Date image

No Quarter 2022

The NYU Game Center is thrilled to announce that No Quarter is returning for its 11th installment to be held in Brooklyn at 370 Jay Street. The Exhibition will be open from 7pm to 11pm.

For 10 consecutive years before the pandemic, the NYU Game Center and the No Quarter Exhibition commissioned new work from upcoming and established groundbreaking artists working in games and related fields. This year, we have enlisted the help of Marie Foulston as curator of No Quarter 2022. See below for the bios of all the artists joining us for No Quarter this year!

Poster art by Kalonica. Find more of her work here.

RSVP Here: https://NoQuarter2022.eventbrite.com

The No Quarter 2022 Cohort:

AP Thomson + Jenny Jiao Hsia

Jenny Jiao Hsia and AP Thomson are an award-winning game making duo based in New York City. Both have previously studied and taught at the NYU Game Center. They’ve made a lot of games and they’re all really good. Many have been showcased around the world at museums and conferences. Currently, they are working full-time on Consume Me, a semi-autobiographical game about Jenny’s life in high school. Please look forward to it coming out soon! qdork.com | apthomson.com

Claire Kwong

Claire connects art and technology to make people move. She works with computation to create performances and interactive experiences that encourage people to communicate, and touch each other. The immersive environments she creates use technology like phones, motion capture, and projections. She aims to dramatize her own experiences and challenge personal and social boundaries. Her work has been exhibited at international events including A MAZE (Berlin, DE), JSNation (Amsterdam, NL), Beta Public (London, UK), and PlayUK (Belgrade, RS). She received a Masters in Computational Arts from Goldsmiths, University of London and currently lives in New York City. clairekwong.com

Melissa Mcglensey + Douglas Wilson

Melissa and Douglas live together in Naarm/Melbourne, Australia. Melissa is a freelance writer and performer, with a special interest in alt and improvised comedy. Doug is a videogame developer at Die Gute Fabrik and a Senior Lecturer at RMIT University. The two of them have channeled their obsession with reality television into a number of collaborations at the intersection of game design and live performance. They are the co-creators of Completely Improvised Survivor, which debuted at Melbourne International Comedy Festival in 2022. They are currently prototyping a couple of podcasts and shows that foreground listening and watching as a form of play. melissamcglensey.com | doougle.net

Videogamo, Inc.

Videogamo is an Argentine video game studio born in 2010, based in the city of Buenos Aires, specialized in dedicated-hardware games. Past works include: NAVE Arcade (2012), a space-shooter game that can only be played in its own arcade cabinet, saving highscores since its launch, and that toured different parts of Argentina and Chile, aiming to travel all around the planet; DOBOTONE (2015), a game console designed for parties in which each controller works with only two buttons and has a built-in control board that allows players to modify, in real time, some variables of the games, such as gravity, speed or the size of the playground; and ROBOT.A (2020) an online robotic system that allows players from around the world to physically control, remotely, an arcade machine located in any other part of the planet, through their own personal devices. http://videogamo.com/