Cosmo D is a New York-based game designer, current artist-in-residence at the Game Center, and creator of the IGF Grand-Prize-winning “Betrayal at Club Low”. Join us to hear Cosmo talk about how he tackles the challenges of game design’s many layers. Said layers include world-building, narrative design, optimization, game-play iteration, testing, community building, and more. It’s a lot of ground to cover in one talk, but Game Design Tiramisu is meant to be a balanced, well-rounded dessert.

Poster art by Eltons Kuns. Find more of his work here:

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NYU Tisch School of the Arts provides reasonable accommodations to people with disabilities. Requests for accommodations should be made at least two weeks before the date of the event when possible. You can request accommodations at the form link below.