Clara Fernández-Vara is a game scholar, designer and writer. Her work focuses on narrative design, and bridging game design and storytelling. Clara’s videogame work is grounded in the humanities, informed by her background in literature, film and theatre, which she nows bringing to new digital technologies.
Before joining the NYU Game Center, Clara spent six years at the Massachusetts Institute of Technology as a researcher and game developer. She holds a Ph.D. in Digital Media from the Georgia Institute of Technology and a Masters in Comparative Media Studies from MIT. Clara has presented her work at various international academic and industry conferences, such as DiGRA (Digital Games Research Association), Foundations of Digital Games, the Electronic Literature Organization Conference, Game Developer’s Conference (GDC), and East Coast Games Conference. She has worked on commercial as well as experimental narrative games, such as Symon (2010) or Transcendence: Origins (2014). Her first book, Introduction to Game Analysis, has been published by Routledge.