Courses taught:
- Project Studio
- Intermediate Game Design
Flan Falacci is an experimental game developer and community organizer. They are interested in creating expressive and playful works that push ideas of genre and interactivity, as well as fostering the spaces where people can share these ideas.
Flan’s most recent game, Titanic II: Orchestra for Dying at Sea, won an award at AMAZE festival 2022, and was nominated for Nuovo at IGF 2023.
In addition to teaching at the Game Center, Flan is an Interactive Producer for Cortina Productions making exhibits for large scale museum installations.
They are also currently an organizing member of Boshi’s Place, a non-profit community space in Brooklyn dedicated to games and play.
Forever the champion of screensavers, Flan continues to give talks on “Ambient Play”, having been featured at Different Games Conference, AMAZE, and Kassel University. Prior to teaching at the Game Center, Flan worked as an organizer for Babycastles gallery, a developer for Looking Glass Factory, and taught Creative Coding at Parsons school of Design & Technology.
Flan can usually be found downloading ripped models from models-resource.com, making little worlds in Unity engine, or Mario parody games with their cohort Big Bag.