Courses taught:
- Introduction to Narrative Design
- Intermediate Game Design
- Introduction to Game Design
- Game Design II
- Game Design I
- Games 101
Naomi Clark is a game designer, teacher, and scholar who has been making games since 1999. In that time, she’s contributed to over three dozen titles in varied roles including game designer, writer, and producer, as well as occasionally contributing to code and graphic design. Naomi’s experience ranges from games for well-known companies such as LEGO and Atari to casual and mobile games for mass audiences as well as smaller-scale independent and experimental work.
In addition to her industry experience, Naomi is also a games scholar and critic. She co-authored A Game Design Vocabulary, a textbook that provides a conceptual framework for game analysis and creation, and contributed to collections including Queer Game Studies, Videogames for Humans, and Honey and Hot Wax. She has given numerous talks at game conferences and festivals such as the Game Developer’s Conference, A MAZE, Indiecade, Games for Change and DiGRA.
Prior to her appointment as a NYU faculty member in 2016, Naomi served as an adjunct professor at Parsons: the New School for Design, the School of Visual Arts, and the New York Film Academy in addition to NYU. She served as one of the first advisors for the NYU Game Center Incubator, and developed early courses for the department’s graduate and undergraduate curriculum. For the NYU Game Center’s No Quarter exhibition, she created Consentacle, a two-player card game that explores complex themes of sexuality and consent. Her current work spans cooperative strategy games and roleplaying. Outside of games, Naomi was also a founding member of the Sylvia Rivera Law Project collective, and a drummer for several bands in Brooklyn’s Queer Country music scene.