- 3D Modeling for Games
Natalie Asport is a video game developer, an artist, a writer, and educator living in New York City. She currently works at NetherRealm Studios as a Senior Props Artist. She has previously worked at Avalanche Studios as an Environment Artist and a Vehicles and Weapons Artist. Some of her AAA titles include Just Cause 3, Just Cause 4, and RAGE 2.
Natalie has a background in traditional arts and received a B.S. in Computer Science for Computer Animation at Full Sail University. She has also studied at Ringling College and Gnomon School for Graphic Design and VFX. She started out as a 3D artist for Visuals for Law creating CG medical models of the human anatomy to be used in court cases. She speaks at various game developer events, including Playcrafting’s Women In Games and NYC ACM SIGGRAPH to discuss industry related topics and how to break into games. She co-authored Beginning 3D Game Assets Development Pipeline Book (Apress, 2022) and has worked on an array of projects as a freelance VFX designer and creative director. She actively volunteers with animal rights organizations around NYC and her artwork has been displayed at Van Der Plas Gallery in Lower East Side, Manhattan and at the Orlando Museum of Art.