Semester(s) Offered: Fall / Spring
Credits: 4
Course Call Number: GAMES-GT 206, GAMES-UT 206
Taught By: Natalie Asport

This course is an introduction to 3D graphics for video games, starting with the foundations of 3D modeling and texturing in industry-standard tools. It focuses on building fluency with basic tools and techniques, as well as developing experience with aesthetic issues of look, style, and critical judgement in visual art.

Upon completion of this course, the student will be able to:
1) Describe typical work practice in making real-time 3D art assets in the game industry.
2) Demonstrate competency through finished 3D art pieces, using industry standard tools.
3) Understand higher-order concerns within visual art and design.