We’re less than two weeks away from the 9th Annual No Quarter Exhibition, so we wanted to take some time to introduce you to the 2018 artists and games! Each of the four 2018 designers spoke with curator Robert Yang on their game, design process, and New York City! First up is Brianna Lei!

Good Drawer by Brianna Lei

Brianna Lei is a game designer and artist. She created a famously cursed game Pom Gets Wi-Fi, as well as the IGF nominated visual novel Butterfly Soup. She works professionally as a game writer and is constantly testing the limits of how many memes and Overwatch references she can weave into dialogue without being fired.

Robert Yang: What are you making for No Quarter?
Brianna Lei: I’m making Good Drawer, a Katamari-inspired cooperative painting game where the conversation you have affects the outcome of the art you make!

What was your process / how has it changed as you’ve worked on it?
I started out by typing a bunch of ideas on a text doc. I initially wanted to make a “toy drawing program” players used to draw portraits of other No Quarter attendees. However, as I started prototyping the game, I began itching to write silly dialogue. So, what ended up coming out is a game where you have a conversation with another player, painting together as you go.

Do you have any favorite No Quarter games from the past? 
I do, I loved Witchball by S.L. Clark! It’s super fun and I adore its unique theming!

What place in NYC would you want to see while you’re here?
I’m looking forward to seeing the Met and the Rockefeller Center Christmas Tree, but if I can only choose one place…to be honest, I’d have to say Nintendo World…

Nintendo World is definitely an experience. Thanks for talking to us, Brianna!

No Quarter is free and open to the public. Please RSVP to guarantee your entry!