Ren Hughes
A lighting and narrative designer primarily, Ren is a multi-faceted game designer with a passion for telling stories. He has an extensive background in theatrical lighting and production, which he now uses to inform his work. As a writer, Ren's strengths include character development and world building, with seven years of experience, mostly in sci-fi, fantasy, and horror, but also in creative non-fiction. In the last three years he has taken all of this experience and applied it to game design, creating some of his best work. Check out his full portfolio at kreetin7.myportfolio.com