A 2D visual narrative action game about the mental journey of dealing with inadequacy.
Better is a 2D narrative action game that tackles the feeling of inadequacy and the mental journey that comes from it.
The game begins with the player discovering that they did not win the Monarch Award. Confused with their own self-worth, they dream of a better version of themself. During the day, the player is given a meager task at their internship where they daydream new skills that brings them closer to the award. When the player falls asleep, they dream of the Monarch Award coming alive and use their new abilities to try and catch the butterfly.
As the player goes through their dreams, I challenge their drive by allowing them to catch the butterfly through perseverance or give up and drown in their own imperfection. However, no matter what happens in their dreams, they wake up to the bleak reality where they never won the Monarch Award.