My first experience with 3D modeling and texturing.
I played a huge amount of Counter-Strike during high school, mostly on a server where we ran custom maps with themes ranging from underwater research facilities to Star Wars to Wal-Mart. I eventually decided to try making some maps myself, and taught myself Valve’s Hammer Editor program. The maps I made include:
Complex, an exact remake of the level from Goldeneye007 for N64
Coral Capers, inspired by the water levels of Donkey Kong Country and the music of David Wise, meant to be played with low gravity
Water Temple, inspired by the de_aztec jungle aesthetic
Mars Command, a space station on the surface of Mars
Rock Maze, a small experimental deathmatch map where I was focusing on the atmosphere