This game may want to hurt you.
I had three goals in creating Lie to the Devil:
I wanted it to feel weird and dangerous, with real-world consequences.
I wanted it to feel like a conversation with a strange machine.
I wanted to see how far players would go to save something they had created.
To show how Lie to the Devil affected players, I created this trailer, which is comprised completely of real Lie to the Devil player reactions.
Killscreen interviewed me about Lie to the Devil:
If you’d like to play Lie to the Devil please message me on my twitter: