Timeline, Possibility, History.
Three specialized AIs cooperates and travels through time to stop a series of disaster in the future.
“In the year 2100, advanced AI entities foresaw the end of the world in a decade’s time, and it’s up to you to become one of three AI heroes in this three-player board game and travel through time to alter the past and save the future.”
When we were given the topic “time travel”, we instantly have the idea of making a board game featuring a long board. After I complete the visual design part of the game, I decide to use a red-white glitch theme and prototype materials (lego, chips, etc) to match the color. Place holder images are adapted from three influential sci-fi figures, Motoko from Ghost in the Shell, Terminator and GlaDOS from Portal.
- 4 routes can lead to victory, you need solve 4 disasters in a route to win. Everyone win together. The sequence of the disasters does not matter, because they have not happened yet. AI can solve them in the order they want.
- To solve the disaster, you need to see what the disaster is and find the solution in the history.
- If a route is solved, you win.
- If in 2111, no route is solved, everyone loses.
- Al will go back and forth, with time machines, between 2010 – 2090. AI stop in 2010 and 2100(singularity)
- Two time machines are available.
- Stable Time Machine, player can choose to go 1 or 2 steps.
- Unstable Time Machine, player roles a dice, go 1-6 steps.
- After a player reach a critical year(abbrev. as year), flip the card to see what happened.
- AI use money from the shared AI bank.
- Each round, AI takes turn business_AI to politician_AI to science_AI
- Business_AI can take some money and put them into the investment part. In next round, in subsequent(on the right) critical years, business_AI can collect the money and the money will be duplicated. (Each round, you can do only collect or invest)
- Politician_AI reveals a future disaster each turn. Leave an influence(red mark), for free, in the year you are in (1 each round)
- Science_AI is responsible for inducing technology revolution in critical years.(resemble 4 lego pieces to represent a revolution. Each turn, science_AI can switch position with another AI. Connection between AI is encouraged, but science_AI is the one who decide the movement.