Careers and Internships

Internships and post-graduate development are among the highest priorities for the Game Center. We have a sophisticated approach to the game industry, high rates of internship and career placement, faculty who are required to maintain an international profile in the medium, and a growing network of close-knit alumni.

gdc booth 2014

The Game Center Approach

One of the most important aspects of an aspiring game developer’s resume is a portfolio of finished games. At the Game Center, each of our students will graduate with  multiple finished games. In fact, our students are always working on multiple games! The core of our approach to game design is creating high quality work, this is the same skillset required in every aspect of the game industry. That approach makes our students well-equipped at any job interview in the games industry. Combining a portfolio of high quality work, proven ability to work collaboratively, applicable development skills, and a keen design sensibility, our graduates are prepared to make amazing games wherever their careers lead.

We know that good work alone isn’t always enough to find the ideal job, so we have an extensive career building program. We provide financial support for students to travel to conferences and festivals, we run resume building and networking workshops, organize a yearly job fair and expert panel called Strategy Guide: Breaking Into the Game Industry, and our faculty routinely leverage networks created from years of industry experience to help our students make connections to developers and studios.

Our location in New York City is also a major asset to our students, especially when it comes time for internships and careers. We maintain close ties to the flourishing New York City game industry by hosting weekly lectures, workshops, and portfolio reviews where our students and local developers swap ideas, feedback, and business cards. This results in a very healthy ecosystem where students finds jobs and internships easily and the local industry grows, drawing on the talent from our program.  We’re especially close with our Events Sponsors, who look to the Game Center first whenever they have open positions.


We are preparing students to create successful work in an industry with an incredible range of scales, platforms, and goals. Our students have held internships in companies that range in size from AAA game studios and major media companies like Ubisoft and Walt Disney World, to local game development shops like Arkadium and TreSensa. More than just game developers, our students are also journalists, musicians, and illustrators. We embrace this diversity, and work personally with the students to find internship opportunities in whatever aspect of the industry they’re interested in, from coding, activism, iOS and board game development, games research, or business development. When a student wants to explore an aspect of the game industry we help them find an internship to do it. As a part of the requirement to work full-time during the semester, some of our students participate in internships for credit. Other students intern during the winter and summer breaks. We work closely with the Tisch School of the Arts Career Development office to ensure that all our students have access to internships. Here is a partial list of organization where Game Center students have held internships.

Ubisoft | Killscreen | Games for Change | Brookhaven National Laboratory | Blizzard Entertainment | International Game Developer’s Association | Walt Disney World | Riot Games | Creative Entertainment | TreSensa | Mokuni, LLC | Arkadium | Take-Two Interactive | Blast Theory | The Soap Factory | iNk Stories | Mind Gamers | We Play Dots | Blind Horizon Studios | Man and Coffee Games | BumbleBear Games | Grasshopper NYC | Game Pub | Sandbox Strategies | IAC | SMASHWORX | Indiecade: The International Festival of Independent Games | Shinra Technologies | Iron Wall Games | iNK Stories | Funtactix  | Creative Good | American Museum of Natural History | Scholastic | This Is Pop


The Game Center is not preparing students to enter one narrow segment of the game industry, we’re preparing creative leaders who can excel into any field where game development is happening. Our students are AI engineers, studio founders, community managers, curators, festival organizers, independent game developers. They have received publishing deals with Microsoft, funding from Indie Fund, and features in the iOS store. A degree from the NYU Game Center doesn’t just teach you to create games, it teaches you to create the future of games.

This image gallery is a small sample the many published games our students have worked on.

The Game Center Incubator

The NYU Game Center Incubator is a three month program that gives recently graduated students the time, resources, guidance, and space to find commercial success. We team with over 40 industry partners ranging from Sony to Autodesk, Kickstarter, as well as legal, business, marketing, and game development experts to help our students transform student projects into commercial products. More information on this innovative career developing program can be found here. Not all games made at the Game Center are made with an eye towards commercial release, but for the subset of students who are interested in entrepreneurship and independent development the Game Center Incubator is a powerful resource. More information on the games that participated in the incubator can be found here.

Awards and Accolades

We feel strongly the work our students are making in school should be affecting the state of the art. Game Center projects aren’t a path to making world-changing games, they are changing the world already. That means our students are regularly winning festivals and competitions. Here are some of the games that won international awards in 2014.

  • Poster Session Gold Award, 2014 GDC Narrative Summit
  • Nominated game, IndieCade 2014, “SERVICE”
  • Official Selection, Out of Index 2014, “”
  • Finalist, IndieCade 2014, “Gemini”
  • Gold Award for Gaming, Annual DC Web & Digital Media Festival 2014, “Gemini”
  • Awesome Aesthetic Award, 2014 Boston Festival of Indie Games, “Gemini”
  • Indie MEGABOOTH Selection 2014, “Gemini”
  • Nominee, Ludicious – Zürich Game Festival, “Rising Suns – Shanghai 1937”
  • Official Selection, IndieCade 2014, “Lucca”
  • Most Innovative Game, Indie Prize 2014, “Exist”
  • Official Selection, Casual Connect Asia 2014, “Exist”
  • Official Selection, Bit Bazaar 2014, “Exist”
  • Winner: Diamond in the Rough, Ludcious Zürich Game Festival 2014, “Soft Body”
  • Official Selection, Gamercamp 2014, “Soft Body”
  • Official Selection, Out of Index Festival 2014 “Soft Body”
  • Excellence in Puzzle Innovation, RPI GameFest 2014, “Soft Body”
  • Best Sound, hóPLAY 2014, “Soft Body”
  • Official Selection, Gamercamp 2014, “Sunburn!”
  • Official Selection, Indie Prize 2014, “The Splits”
  • Excellence in Multiplayer Design, RPI GameFest 2014, “Field-1”
  • Finalist, GDC China Student Competition 2014, “Boss”
  • Official Selection, Fantastic Arcade 2014, “Rooftop Cop”

Graduate Stories

Reynaldo Vargas studied game design at the undergraduate level through Gallatin School of Individualized study, and has continued on to the MFA program. Here are his thoughts about the Game Center.

“Being a game designer was always one of my dreams and through taking that first class with Eric and subsequently every class offered as an undergraduate class at the NYU Game Center definitely shaped me as a really well-versed designer who’s made sports, CCGs, board games, and video games, one of which won an IndieCade Award. The cross between my interest in social justice and game design has lead me to teach children game design and computer logic as a form of thinking logically and critically around the city in various after-school programs. The Game Center is also where I met the people with whom I started two game development studios, Nevernaut Games and Greater Gotham. The Game Center is also the host and the alma mater of people I really admire for intellectual advice on games and games criticism.”

For more information on our alumni, including links to their work and contact information, you can visit them on our site here.

mfa polaroid photos