
Faculty, staff, and students from the NYU Game Center will be in San Francisco for the 2017 Game Developer’s Conference! Play our games, see talks from our alumni and faculty, and stop by our booth to chat about the program with staff, students, and faculty!
Meet Us in Our Expo Booth!
North Hall, Near the IGF Pavilion
Wednesday & Thursday 10AM-6PM, Friday 10AM-3PM
Playtesting: 5-6PM, Wednesday & Thursday
Stop by our booth to play a rotating selection of games made by our students and alumni, talk with students and staff about the program, and enjoy a comfortable couch!
We’re also bringing our successful Playtest Thursdays to GDC! For the last hour of the Expo on Wednesday and Thursday, anyone and everyone is welcome to set up their games on the screens in our booth. There, our faculty, students, and fellow conference-goers will give feedback on your games. Free and open to all!
Congratulations to our 2018 IGF & GDCA
Nominees and Honorable Mentions
Award Ceremony – Wednesday, 6:30-8:30PM
Getting Over It With Bennett Foddy – Bennett Foddy (Faculty)
Nominee, Seamus McNally Grand Prize, IGF
Nominee, Excellence in Game Design, IGF
Nominee, Nuovo Award, IGF
Honorable Mention, Best Game Design, Game Developers Choice Awards
10 Mississippi – Karina Popp (MFA ’16)
Nominee, Nuovo Award, IGF
Witchball – Stephen Lawrence Clark (MFA ’14)
Honorable Mention, Nuovo Award, IGF
Membrane – Seth S. Scott (MFA ’17)
Honorable Mention, Best Student Game, IGF
The Norwood Suite – Cosmo D (Incubator ’16)
Honorable Mention, Nuovo Award, IGF
See Talks & Play Games
From Our Faculty, Students, and Alumni
We’ve got a busy week at GDC, be sure to swing by a talk or check out our games at the IGF Pavillion the Intel Student Showcase & THAT PARTY!
Monday
- WORKSHOP: Game Design Workshop Day 1 – Frank Lantz, Department Chair
- PANEL: The Narrative Innovation Showcase 2018 – Clara Fernandez-Vara, Faculty & Matthew Weise, Adjunct Instructor
- PANEL: Teaching Games With Games 5: More Exercises in Play – Naomi Clark, Faculty
Tuesday
- WORKSHOP: Game Design Workshop Day 2 – Frank Lantz, Department Chair
- WORKSHOP: Level Design Workshop: Invisible Intuition: Blockmesh and Lighting Tips to Guide Players and Set the Mood – Robert Yang, Faculty
- PANEL: Alternative Paths in Indie Dev – Kaho Abe, Adjunct Faculty
- TALK: Board Game Design Day: White, Brown, and Pink: The Flavors of Tabletop Game Randomness – Geoff Engelstein, Adjunct Faculty
- TALK: Game a Week: Teaching Students to Prototype – Bennett Foddy, Faculty
- PANEL: Indie Soapbox – Frank Lantz, Department Chair
Wednesday
- PANEL: Esports and You: Developer Livestreaming and the Future of Gaming (Presented by Genvid) – Josh DeBonis, Adjunct Faculty
- PANEL: Advocacy Microtalks: 20 Slides for Taking Action – Mitu Khandaker, Faculty & Naomi Clark, Faculty
- PANEL: Root Causes of Player Behavior (Presented by Fair Play Alliance) – Mitu Khandaker, Faculty
- PLAY: Getting Over It With Bennett Foddy & 10 Mississippi @ the IGF Pavilion
- PLAY: Killer Queen @ the Genvid Expo Booth
- PLAY: Tuned Out at THAT PARTY – Michelle Senteio, Denver Coulson, and Ben Sironko (MFA ’17)
Thursday
- TALK: This Is Your Brain On Games – Frank Lantz, Department Chair
- PLAY: Flight Simulator @ the Intel University Games Showcase
- PLAY: Getting Over It With Bennett Foddy & 10 Mississippi @ the IGF Pavilion
- PLAY: Killer Queen @ the Genvid Expo Booth
Friday
- PANEL: Indie After College: Surviving the Transition – Jenny Jiao Hsia, BFA ’17
- PLAY: Getting Over It With Bennett Foddy & 10 Mississippi @ the IGF Pavilion
- PLAY: Killer Queen @ the Genvid Expo Booth