Semester(s) Offered: Fall
Course Call Number: GAMES-GT 120
Taught By: Matt Boch / Bennett Foddy
Game Studio I is the Game design MFA program’s introductory game development course. Students will gain experience producing several different kinds of digital game, working alone and in teams on a series of three game development projects. The focus of this course is on developing a broad set of practical skills that will prepare students for developing games alone or in groups, and also — very importantly — on developing the crucial skills of giving and receiving critical design feedback.
Upon completion of this course, the student will be able to:
1) Demonstrate competence producing polished and complete small-scale games using the Unity game engine.
2) Demonstrate an ability to make a game from beginning to end both by themselves and in small groups.
3) Analyze and articulate strengths and weaknesses in the student’s and classmates’ work.
4) Design and implement a digital game within tight creative and genre constraints, learning to solve context-specific design problems.
5) Gain insight into the technical and creative dimensions of each aspect of digital game production: art, sound, programming, and design.
6) Develop a personal creative process, allowing the student to translate ideas into the form of a digital game.
7) Understand how the scope of a digital game should be constrained in order to make development possible within time and resource limits.