Cosmo D is a New York-based game designer, current artist-in-residence at the Game Center, and creator of the IGF Grand-Prize-winning “Betrayal at Club Low”. Join us to hear Cosmo talk about how he tackles the challenges of game design’s many layers. Said layers include world-building, narrative design, optimization, game-play iteration, testing, community building, and more. It’s a lot of ground to cover in one talk, but Game Design Tiramisu is meant to be a balanced, well-rounded dessert.

Poster art by Eltons Kuns. Find more of his work here: https://theycallmeelton.online/

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