Why should we make games? Discourse about the value of games (or lack of value) usually focuses on players, but what of the value of creation? Join us for a talk with artist and educator Juno Morrow, who’ll discuss the value of game-making in her own artistic practice, where her body of work over the last decade has proved valuable for catharsis, novelty, absurdity, and other meaningful expressions. As an award-winning photographer whose work grew to encompass interactive installations, custom body sensors, clicker games, virtual and augmented reality, autobiographical games and more, Juno’s practice explores varied emotional, philosophical and personal terrain across multiple disciplines, weaving together beautiful lights and dark humor, meditations on perception, translation and dimensionality. As the head of the first public game design degree in New York City, at CUNY Hostos Community College in the South Bronx, she also has much to say on the potential value of creative practice for her students and other underserved student populations.
Poster art by Rebekka Dunlap. Find more of her work here.
For the Spring, NYU Game Center Lecture Series is happening in-person for current NYU students and simultaneously streaming live for the general public:
If you are a current NYU student, faculty, adjunct, or staff: Attend the talk in-person! The talk will be happening at 370 Jay Street, 2nd Floor Lecture Hall, and will have a limited in-person audience. You must RSVP to attend, and you can RSVP here: https://junomorrowlectureseries.eventbrite.com
If you are not currently attending or working at NYU: The talk will be streaming live to our twitch! Join us in the chat here: twitch.tv/nyugamecenter
The NYU Game Center would like to thank our event sponsors: Fresh Planet, Take-Two Interactive, Dots, and Empire State Development. Their generous support makes our events possible.