
Picking Up Things in Indiana Jones and the Great Circle
Join us for a talk on how MachineGames developed a first-person game focused on simulating hands-on experiences and adventure over action. This talk goes through the design process for developing the GRIP system (grab, reach out, interact, push), the hurdles of encouraging hand-to-hand combat over gun combat, and the never-ending pursuit of creating authentic Indiana Jones interactions.
Zeke Virant (MFA ’14) is the lead game designer at MachineGames and a graduate of NYU Game Center’s MFA program. With over 10 years of experience in game development, he has designed and contributed to indie games, as well as AA and AAA titles. Before games, Zeke wrote and directed experimental operas and cleaned people’s apartments.
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(This talk will also be live streamed at twitch.tv/nyugamecenter at 7:00pm EST)