PRACTICE: Game Design in Detail is a unique conference. Join us November 14-16 for two and a half days of detailed presentations, heated debates, and the best minds in game design – all in one room. No other event brings together the leading edge of game design on and off the computer for high-level idea exchange. Tickets on sale now. Reduced prices for developers, academics, groups, and early registration.
Last year, speakers featured indie game hotshots, industry legends, and hip-hop dance battle promoters. This year, we welcome game design greats including:
- Indie game grandmaster Jonathan Blow
- Live-action innovator Holly Gramazio
- Jake Elliott and Tamas Kemenczy of Kentucky Route Zero
- Drew Murray Creative Director of Sunset Overdrive
Plus amazing parties and intense sessions like our annual OPEN PROBLEMS – where anyone can grab the mic and ask a question to the assembled game design minds.
Watch the talks from PRACTICE 2013 on our Vimeo page. Get deep into game design with everything from narrative choice in video games, to designing RISK: Legacy, to , to the history of breakdance.
Get a sense of the conversation that happened PRACTICE 2013 through our tumblr. See videos, pictures, quotes, and articles about the conference from attendees. Game Center MFAs created a crash course in PRACTICE session highlights by live-blogging each talk.
For more information, including speakers, schedule, and more, visit gamecenter.nyu.edu/practice. Tickets now on sale here.