Games luminaries Jane Friedhoff and Phoenix Perry are showing their physical games and PS Vita projects in a rare public exhibit at NYU Game Center this coming Friday evening at NYU Game Center.

RSVP here.

Jane Friedhofff

Scream Em Up

Scream ‘Em Up is Space Invaders by way of riot grrrl. Two players must defend against waves of incoming foes–but to move their ships, they have to run left and right, and to shoot, they have to scream as loud as they can. The ways the players shout together alters the kinds of bullets that they’re shooting. Scream ‘Em Up uses awkward, silly, over-the-top inputs as catalysts for more expressive and liberating play. (Shown at Come Out And Play NYC 2012.)

Hermit Crab in Space

Hermit Crab in Space is a modular space shooter with a crustacean flair for PSM. Hermit Crab in Space is a modular space shooter with a crustacean flair for PSM. Under constant attack from marauding, hungry foes, the player must use the pieces blasted off of their opponents to build strengthen their own ship before they are shot out of the sky. These components can be attached and arranged in any way the player can imagine, a la Captain Forever with a Minecraft twist. (Developed in collaboration with Golden Ruby Games. Shown at Indiecade 2013 and E3 2013.

About Jane

Jane is a game designer, creative coder, and programming teacher whose work focuses on the delight that comes from pushing technology towards absurdity. She also teaches at the Code Liberation Foundation, a trans-inclusive, women-only organization that provides free game design and programming classes for women.

She graduated with her MFA in Design and Technology from Parsons in 2013. Her work has been shown at Babycastles, Different Games, Come Out and Play, Indiecade, GDC, and E3. She’s currently a creative technologist at The New York Times. If a project involves screaming, awkwardness, or dance parties, she’s probably into it.

Phoenix Perry


Night Games brings a room full of players together within an interactive environment to collaboratively create music and dance. The players’ choices create the world they occupy. Through an advanced technological system which includes motion tracking, quadraphonic sound, interactive instruments, hacked game controllers and wearable smart costumes, a rich terrain for free form exploration fills the installation. Night Games encourages players to make sound, dress up and enter into an imaginary world. Infused throughout this experience, strange creatures roam, cloaked in magical frocks encouraging revelry and participation. Through the sonification and visualization of proximity and social interaction, Night Games brings a conscious awareness to players that individuals impact and form a collective ecosystem.


In Crystallon, users create isometric cubes from faces with only two rules, all of the same elements for each of the 3 faces or all different elements for each face. The puzzle game confounds and challenges players to see all of the patterns in each level. Exhibited by PlayStation at Indiecade, GDC and E3. Indiecade Game Jam finalist 2013.

About Phoenix

Phoenix Perry focuses on embodied games and user experiences. As a Senior Lecturing at Utrect University of the Arts and NYU she teaches game development and design, visual design and web development. From digital arts practitioner to Creative Director, she has extensive experience in new media, design, and user interfaces. A consummate advocate for women in game development, her speaking engagements include GDC, The Open Hardware Summit at MIT, Indiecade, Comic Con, Internet Week, Create Tech and NYU Game Center among others. Perry’s creative work spans a large range of disciplines including drawing, generative art, video, games, interfaces and sound. Her projects have been seen worldwide at venues and festivals including the GDC, E3, Come out and Play, Maker Faire at the New York Hall of Science, Lincoln Center, Transmediale, Yerba Buena Center for the Arts, LAMCA, Harvest Works, Babycastles, European Media Arts Festival, GenArt, Seoul Film Festival and Harvestworks. In 2011 she co-authored the book, Meet the Kinect with Sean Kean and Johnathan Hall. Finally, she has curated since 1996 in a range of cultural venues, the most recent of which is her own gallery, Devotion Gallery until 2014. Devotion was a Williamsburg gallery focused on the intersection of art, science, new media, and design.