This Thanksgiving, enjoy turkey, stuffing, and four incredible games made by NYU Game Center students, now for sale on major platforms.
Next Thanksgiving, launch a game you’ve created. Applications from the NYU Game Center Bachelor’s and Master’s degrees are open. For more information visit our Applications Page.
by Winnie Song
Find your unique style of murder in this intimate and visceral local multiplayer for two. Same bloody field, different bloody perspective. Hide, seek, kill.
BADBLOOD was officially released on Steam and itch.io Friday, November 13th. Winnie developed BADBLOOD as her MFA Thesis, and continued development in the 2015 NYU Game Center Incubator. The game has garnered numerous accolades including being show in the 2015 EVO Indie Game Showcase, and winning the 2015 IndieCade Audience Choice Award.
by Creative Good
Brooklyn 1776 is a light, tactical war game exploring the events of the largest battle of the American Revolutionary War, The Battle of Brooklyn. Preserve the American army against impossible odds, using your generals wisely and adapting to the wilds of Brooklyn as the battle takes shape.
Brooklyn 1776 was created by Creative Good CEO Mark Hurst with NYU Game Center MFA Alumni Maxim Kolbowski-Frampton and MFA Second-Year Ben Poland, with additional help from MFA Alumni Pierre Depaz. Read more about Brooklyn 1776 in the Village Voice, Brooklyn Paper, and South Slope News.
by Kenny Sun
Circa Inifinity was created for the Ludem Dare jam, and Kenny continued to work on the game by bringing it to our weekly Playtest Thursday and getting critical, yet positive, feedback. Kenny developed the game into it’s full release version in the 2015 NYU Game Center Incubator.
by Star Maid Games
Featuring Nina Freeman, Emmett Butler, and Decky Coss
Cibele is a game based on a true story about love, sex, and the internet. You play as a 19 year old girl who has become close with a young man she met in an online game. Her relationship with him heats up, becoming more and more intimate with each phone call and private chat.
Cibele was originally conceived in Bennett Foddy’s Prototype Studio course, and Nina went on to develop Cibele for her thesis under the advisement of Professor Foddy. Cibele was recently released on Steam and has been written about in Wired, Vice, Offworld, and The Guardian, and many more.