Skip to main content

gamecenter@nyu.edu

646-997-0708

370 Jay Street, 6th Floor

Brooklyn, NY 11201

Follow Us!

Site made in collaboration
with CMYK

Accessibility
  • About
  • Academics
  • Apply
  • Visit
  • Events
  • People
  • Games
  • Blog
  • About
  • Academics
  • Events
  • Faculty
  • Students
  • Games
  • Blog
  • Events
  • PRACTICE: Game Design in Detail
  • PRACTICE 2015
  • Speakers
  • Schedule
  • Venue

PRACTICE 2015

November 13-15, 2015
New York City

Welcome to PRACTICE: Game Design in Detail. Where game designers of every stripe come together, share ideas, and break bread together.

PRACTICE is an annual event that takes a close look at the concrete challenges of game design, bridging dialog across industries. Where else can a console developer discuss level design with a tabletop RPG writer? Or an iPhone puzzle creator debate economy balancing with a collectible card game designer? Or a professional sports official share secrets with an experimental indie game artist? No other conference brings together such a diverse group of game designers for high-level dialog.

We explore the day-to-day, nuts and bolts practice of game design – where the rubber of design ideas and methods meets the road of meaningful, playable games. Join us for three days of lectures and panels, workshops and discussions, mixed with plenty of game-playing and socializing.


Speakers

PRACTICE brings together videogame designers, board and card game designers, designers of sports and LARPs, and just about any other kind of game designer you can imagine.

PRACTICE 2015 line-up includes:

  • Mare Shepard, founder of Metanet, developer of the highly-acclaimed N++
  • Chris Avellone, CRPG designer whose 20-year career credits include Fallout 2, Knights of the Old Republic II, and Pillars of Eternity 
  • Brian Moriarty, interactive fiction and adventure game legend (Wishbringer,LOOM, Beyond Zork)
  • Leslie Scott, designer of Jenga and founder of Oxford Games.
  • Erik Svedäng, designer of acclaimed independent games like Shot Shot Shoot and else Heart.Break()

A full list of speakers is available here.

If you’d like to read more from past PRACTICE speakers, check out our Three Questions series, where Game Center MFAs asked speakers three questions to dive deeper into their design philosophies and methods.

Talks, Panels, and Discussions

Each year PRACTICE features presentations from a variety of expert and accomplished game designers representing all corners of game design. Speakers focus on design challenges and solutions in a wide range of games, from AAA videogames to collectible card games, to indie experiments to military simulations.

To see talks from all four past PRACTICE conferences, visit the PRACTICE albums on our YouTube.

Open Problems

Open Problems is a high-energy “open mic” session in which any conference attendee can present a work or idea in progress for discussion and feedback.

Attendees get five minutes to present a game design problem from a current prototype, idea, or just in general, and get ideas, answers, and debate from the entire room.

If you’re interested in presenting an Open Problem, we’ll send out a call for submissions about a month out from the conference.

Feedback Loops

Feedback loops are brief sessions between talks where we invite conference attendees to come up and discuss and debate topics from the conference. The feedback loops can be a reaction to a talk, a conversation happening on twitter, or stem from a question at the end of a talks.

 

Venue

PRACTICE: Game Design in Detail will be at the home of the NYU Game Center at 2 Metrotech Center, 8th Floor, Brooklyn, NY, located in the heart of Brooklyn and minutes away from Lower Manhattan. PRACTICE is surrounded by great places to stay and eat, as well as tons of exciting things going on for games in New York City!

practice_tumblr2

Experience PRACTICE

Every year we ask conference attendees to share tweets, talk slides, photos, and more via twitter, tumblr, and instagram, and we combine all of it on the NYU Game Center tumblr. See all of the conversations, debates, and talk re-caps from past PRACTICE conferences here.

Below are photos and artwork from the past four years of PRACTICE conferences.

Featured Content

news

Announcing the 2024 Alfred P. Sloan Grant Recipient: Bloomsome

Congratulations to the 2024 Alfred P Sloan Grant award winning team Bloomsome! Bloomsome is a 2D, story-rich floral makeover ...Read More

event

Boss Fight: Labor Organizing in the Game Industry

“In a genuinely humane civilization, the human existence will be play rather than toil… he play impulse ...Read More

news

Consume Me wins the Social Impact Award at the Game Developers Choice Awards!

We are proud to congratulate the team behind Consume Me, including Jenny Jiao Hsia (BFA ’16) and AP Thomson (MFA ...Read More

news

Announcing the 2024 Alfred P. Sloan Grant Recipient: Bloomsome

Congratulations to the 2024 Alfred P Sloan Grant award winning team Bloomsome! Bloomsome is a 2D, story-rich floral makeover ...Read More

event

Playtest Thursday

Playtest Thursdays is happening every Thursday, 5-7PM throughout the summer! Come in and test your summer projects, get ready ...Read More

event

NYU Game Center Lecture Series Presents Ethan Redd

  Ethan Redd — the creative leader of NYC-based independent game production house Virtuoso Neomedia — visits NYU Game Center to ...Read More

Big Games

news

2017 IGF Interviews: Old Man’s Journey

  Nominee | Excellence in Visual Art Feliv Bohatsch is a co-founder of Broken Rules. Each year at GDC, MFA students ...Read More

news

Global Game Jam 2017 Award Winners

  January 20-22, 2017, nearly two-hundred game makers from all over the East Coast came to the NYU Game ...Read More

news

Join us in Supporting a Tax Credit to Develop Games in New York State

  Lending support to the ongoing campaign to provide tax credits to New York-based game development, the NYU Game ...Read More