Skip to main content
Margaret Robertson

As part of Hide&Seek, Margaret made big games (like the city-wide 12,000 player New Year Games), small games (like the Tiny Games project), silly games (like Drunk Dungeon) and serious games (like Dreams Of Your Life). Her previous role as an independent consultant enabled her to work on a huge range of projects, from AAA console titles, through download and mobile/ handheld games, to indie and art-house projects. She’s worked with brands, broadcasters, and film studios to develop their game strategies, and was part of the team that built the Channel 4‘s BAFTA- and Emmy-award winning educational game slate. Previously editor-in-chief of Edge magazine, and part of the team behind the GameCity festival, she is an internationally top-rated speaker on game design theory.