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Hannah Monck

Designer of both narratives and game systems. Former editor-in-chief of Ontological Geek, now wastrel designer-lady. Pronouns are she/her, Shepard/Shepard's.

Why are you studying games?
Games are the latest frontier in storytelling and allow us to create exciting, lasting memories for players.
Describe your favorite project made by a classmate.
Same Time Next Week, a LARP about long-distance relationships.
Describe your most embarrassing playtesting moment.
Realized within thirty seconds that my game was unworkable. Hidden information with absolute certainty breaks easily. Talk about failing fast!
What's your secret weapon?
I can fly. But I'm afraid of heights, so don't ask me to prove it.
Describe one memorable lecture, assignment, or exercise you've had at the Game Center.
I got to hear Brian Moriarity and Chris Avellone speak at PRACTICE. Both experiences changed my perception and understanding of what games can be.
How has the Game Center changed your thinking about games?
It's given me a great appreciation for games as systems.
What do you hope to accomplish after school?
I want to make tabletop games that combine deep systems with compelling narratives that arise naturally through player action.
What's the last great game you played and what's great about it?
Cosmic Encounter is a fascinating exercise in politics and balance through imbalance and space wars.