Alina Constantin
I am a world-builder and artist with a focus on finding the personal stories in large systems, and on designing play that can renew our sense of heritage and connection. I've lived across 3 continents and communities of art and nature activism and carry qualities from these in my work. I've an eclectic background involving art direction, animation, teaching, crowdfunding, organizing, all the way to straw-bale or wooden ship building. Previous work has shown through museums, film and game festivals internationally, including an awarded game Shrug Island released in 2018. More via https://alinac.itch.io/