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Describe one memorable lecture, assignment, or exercise you've had at the Game Center.
The making of Merry Stealmas: Ho! Ho! No!, a physical game in which you traveling backwards on rolling chairs rob your neighbors' Christmas presents.
How has the Game Center changed your thinking about games?
Having come from a primarily development background, it's refreshing to see how the design principles of games apply to non-digital experiences such as physical and board games. The most valuable lesson so far from various play tests and user experiences is that everything needs more JUICE!
What's your favorite New York City spot?
St. Marks Place & Garment District & Eataly Gelato