A short, relaxing game about exploration and colour. The player guides the black square through the 2D space.
Horizon, my first game, is inspired by the work of neo-impressionist artist Paul Signac. I found the similarities between Signac’s theories on eyesight and how pixels (and pixel art) create the illusion of continuous visual space very interesting. Taking a cue from Signac’s visual style, I made a game that plays with the different ways we can consider individual pixels.
I am planning on remaking Horizon in the near future, hopefully getting rid of a few bugs in the process, and will be publishing it online soon.