Underwater Jetpack Game

Class: Action Game Studio - 2020
Capstone I - 2020
Instructor:  Burgess Voshell    

The Deep is a high-octane top-down 2D action game; players step into the cockpit of a submarine and are tasked with slaying the rising hordes of eldritch horrors before they reach the surface.

This idea behind this game was to create a game based around the “verb” jetpack. My first iteration produced a result similar to frustrating platformers like flappy bird; the player navigated a narrow vertical column without crashing into the sides. I decided to shift focus onto my movement system, opening up 360 rotation and encouraging fast, thrilling movement. I learned an enormous amount about crafting juicy, satisfying movement systems through hours and hours of experimentation and playtesting.