Rogue-like deckbuilder with a focus on time, rather than mana, as a resource
Class: Capstone I - 2019
Instructor: Bennett Foddy
Pyramidion is a roguelike deckbuilding game that focuses on using time instead of mana as its main resource. Players fight against famous figures of Ancient Eygptian mythology, playing cards onto a timeline that resolves chronologically at the end of each turn. This unique addition to the conventional structure of card-oriented combat creates a gameplay experience that is a uniquely complex blend of the improvisational chaos of deckbuilders and the deliberate, chess-like calculation of turn-based strategy games.
Latest Build: https://github.com/tsekenrick/pyramidion-game/releases
Over the course of development, we definitely faced a lot of challenges in realizing our initial conception of what Pyramidion would be. Though the digital format offered many advantages, it also put a lot more responsibility on us as designers to create a user interface that was easily readable, but also sufficiently conveyed the nuances of the timeline-oriented combat system.
Through countless cycles of playtesting and iteration, we can confidently say we’ve arrived at a point where the UI speaks for itself without need for an overbearing onboarding process, which was one of our greatest design struggles throughout development.
Art/Design: Jack Yiming Guo – http://jack-guo.com
Programming/Design: Kenrick Tse – https://www.kenricktse.com/
Audio – Colin Vandervort – https://colinvandervort.com/