The Living Games Conference was the first live-action role-play design and academic conference in the United States. It was meant to bring together scholars, innovators and designers from across the LARP community to share their ideas.
Class: Thesis 1 - 2014
Live action role-playing games are a vibrant and thriving part of the game world. They stand at the crossroads of performance and simulation, improvisation and mechanical design, and provide players with experiences that are impactful, entertaining and wholly unique from other kinds of play. Often misunderstood, there is far too little discussion about the designs, academic explorations and innovations going on in this strong community.
Well, we came together to talk about LARP and in a big way.
The Living Games Conference was a live-action roleplaying games conference held at New York University. It served as a place where scholars, game designers, and community leaders from across the country and across the world can come together to talk about LARP. Sponsored by the NYU Game Center, the conference offered panels and discussions by leading innovators in live action games, as well as provided a place for designers to present their work at a games showcase.