2017 Incubator Games

The 2017 NYU Game Center Incubator is currently running from June 1st to September 1st of 2017 in Brooklyn. Below are the seven games, made by eleven developers, working towards commercial launch this summer. For more on past developers check out this overview from our Industry Liasion or the teams from 2014, 2015, and 2016.

Deeper by Second Act Games

Dive with a friend into the beautiful, dangerous depths of the ocean and explore an intriguing world while conversations with your partner lead you into deeper narrative and emotional territory. 

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Exquisite Dupe by Jonathan Ahern

Anybody can draw a cow, but it takes a true artist to create the essence of cow with only a tail, all the while misleading the dupe. Three players are given the correct word to draw in their own corner of the painting, while one player is duped into drawing the wrong word. Reveal the masterpiece, catch the dupe, and hope they can’t figure out the true subject in this networked, mobile game called Exquisite Dupe.

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EXPOSURE, a game of camouflage by The Sheep’s Meow 

Survive in an evolving environment by morphing between light & dark forms to camouflage from your predators.

But be careful: you won’t be able to see yourself either. See without looking.

Created by Brian S. Chung & GJ Lee. More info on the game can be found here.

SITE | TWITTER | STEAM | INTERVIEW

Membrane by Seth S. Scott

Membrane is a creative-action puzzle game in which players build, bend and break the world around them while interacting with and solving puzzles. 

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No Place by Burgess Voshell

No Place is a puzzle game where every move is a catastrophe.

With a gesture, space fractures and collapses into nothing. Surrounding slabs of earth and stone are pulled into the void, severing structures and adjacencies. Each successive intervention amplifies the division between a site and its context.

It’s centered around a subtractive process. With every move, part of the environment is deleted and neighboring sections slide into place. Your turbulent interventions aim to reconstruct mysterious embedded lines to form closed loops and safe passage.

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Rondo 6 by Prisyafandiafif Charifa & Keng-Kai Chang

Rondo 6 is a turn based, 2-player, competitive tactics game where players battle on triangular tiles by rotating opponent’s unit to create a deadly formation of crazy combos. It is a high-level tactics game that focuses on building deployment strategy, creating a dynamic formation, and messing up your opponent’s plan!
Collaborators include Enggar Ajar Adirasa, Theria Asthen, and Tung-Cheng Wu.

TWITTER | INTERVIEW

Tuned Out by Denver Coulson, Michelle Senteio, and Ben Sironko

In Tuned Out (previously Shallow Games), channel switch a punk TV broadcast of noisy arcade games anyone can play. Each game is a TV channel. Earn the ability to switch channels on the fly. Score is maintained between all channels. Switching pauses everything the way it was until you switch back. Switch to escape death, confuse your friends, rage quit the game you hate, or jump into the game you love!

The game has been shown at festivals all over the world, including A MAZE. / Johannesburg, Boston Festival of Indie Games, Montreal Independent Games Festival, and more.

SITE | TWITTER | INTERVIEW