SAVIORS

A top-down cooperative tactical shooter about risk, trust and sacrifice.

SAVIORS is a local split-screen game for 2 players working together collaboratively . In this game players must communicate to plan out their adventures and actions, in both strategic and tactical layers. The actions and choices the players make in the game world create not only various social dynamics, but also rich player stories.

Zack Zhang
Class: Thesis - 2014
Instructor:  Frank Lantz    

 

Devblog: http://saviors-dev.tumblr.com/

Advisors: Frank Lantz, Chris Bell

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In a future dystopian world, players are called upon to go on a mission to save the world.

All human-beings’ minds are controlled. They become slaves of a mysterious organization, except for you.

You task is to sneak into their bases and destroy the machines that control people’s mind.

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Saviors is a game with procedural generated levels and permanent death. Two layers of gameplay are incorporated in the game:

  • In the tactical layer, players find a way to reach the machine and destroy it, killing or avoiding enemies on the way.
  • In the strategical layer players use the resources they collect in enemy bases to maintain their ship and research techs. Players choose their missions and loadouts strategically to finally beat the game.

 

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Saviors is designed with diverse weapons and equipments that have different tactic values, which enables players to explore various play styles. Players that have different skill levels and love different games will find a composition to collaborate.

In a level, the players have to come up with a plan, and then carry it out. The decisions and mistakes they make also create a interesting player story which can be shared with friends.