Why are you studying games?
Thinking about games without learning them only make me more confused. So it's nice to exchange thought with other people studying games.
Describe your favorite project made by a classmate.
Corey's "Ball Bouncer". It has potential in some way and I make a modified version of it. I really love that chaotic creating different feelings.
Describe one memorable lecture, assignment, or exercise you've had at the Game Center.
The last day before designing deadline, we discarded everything we've build and start over to design the Archi-Torture. It amazingly worked.
How has the Game Center changed your thinking about games?
Everything can be turned into some game but is it good to turn all of them into a game? And how bad it could be to make them games. Those are interesting questions I'd love to think.
What do you hope to accomplish after school?
I'll go to a studio to keep making games whether in America or China. I want to work as a level designer for puzzle games, abstract game any games with a few elements but creating amazing patterns in the future.
What's the last great game you played and what's great about it?
Softbody, simple, hard. Abstract and variable.
What's your favorite New York City spot?
8th floor Magnet, some places there are familiar like home.