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Why are you studying games?
To get a leg up on the ineffable.
Describe your favorite project made by a classmate.
A project which doesn't exist combining every thesis project into a bento box of play.
Describe your most embarrassing playtesting moment.
Realizing that a game wasn't working even when the players thought it was.
What's your secret weapon?
Describe one memorable lecture, assignment, or exercise you've had at the Game Center.
Games 101 was kind of mind blowing. I still go back to that lecture course for ideas.
How has the Game Center changed your thinking about games?
I have a much better concept now of how games connect with the rest of design.
What do you hope to accomplish after school?
I would really like to work on developing games that engage with physical space and inspire us to break our habitual way of traveling through the city.
What's the last great game you played and what's great about it?
FRACT OSC is pretty awesome for being a game that foregrounds music and audio design. I like that the game actually allows you to compose music. Perfect Woman is also really great. I'm a terrible failure of a princess.
What's your favorite New York City spot?
It's a close tie between Yoppari and Izakaya Ten