Zeke Virant is currently pursuing his Master's in Game Design at the NYU Game Center. He develops procedural/generative musical systems, action games, and narrative-heavy art games. While at the NYU Game Center, Zeke has designed games from the ground up in a number of roles including programmer, sound designer, level designer, and more. His action game, Crumble, was a finalist in the Playstation Mobile Game Jam at IndieCade East and demoed at Sony’s PSM booth at the Game Developer’s Conference in 2013. He has also worked as a writer and visual artist a number of narrative games, including Tennis Not Tennis, a tennis game set in a surrealist narrative. Before attending the NYU Game Center, Zeke created a broad range of musical and dramatic works. He has composed symphonic suites for the American Symphony Orchestra, written and directed several operas, and released an assortment of stylistically diverse albums.