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Zeke Virant

Zeke Virant is currently pursuing his Master's in Game Design at the NYU Game Center. He develops procedural/generative musical systems, action games, and narrative-heavy art games. While at the NYU Game Center, Zeke has designed games from the ground up in a number of roles including programmer, sound designer, level designer, and more. His action game, Crumble, was a finalist in the Playstation Mobile Game Jam at IndieCade East and demoed at Sony’s PSM booth at the Game Developer’s Conference in 2013. He has also worked as a writer and visual artist a number of narrative games, including Tennis Not Tennis, a tennis game set in a surrealist narrative. Before attending the NYU Game Center, Zeke created a broad range of musical and dramatic works. He has composed symphonic suites for the American Symphony Orchestra, written and directed several operas, and released an assortment of stylistically diverse albums.

Describe your favorite project made by a classmate.
Mikhail 'Misha' Favorov made a wonderful prototype called "Humanball." I don't remember the goal or the ball art, but you moved the ball by running your hands across a keyboard in a direction.
What's your secret weapon?
Laziness. I don't fiddle with complicated mechanics until I have something simple and satisfying. It's hard enough to do that. Then I fuss over it forever and ever and ever.
What's your favorite New York City spot?
The Dream House, a collaborative Sound and Light Environment by composer La Monte Young and visual artist Marian Zazeela.