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Ariana Barry

I'm game designer from upstate NY. I've always had a fascination with design, creating narratives, and world-building, however since starting at the Game Center, I've discovered that I'm also interested in coding, 3D modeling, and am more encouraged than ever to improve my art.

Projects By Ariana Barry

The Sacred Trials

Why are you studying games?
Ever since I can remember, games have been a part of my life. It was a hobby I was always passionate about, from playing games on my computer and consoles to being the designated game-maker at recess. It was just something I really enjoyed. Then came high school, where I was pressured into deciding what career path I was going into. I realized that the answer had been with me all along: I want to work in the games industry. I couldn't think of anything better for my future, I want nothing more than to inspire people the way my favorite titles have done for me.
What's your secret weapon?
My ability to attract glitches in games. Sometimes they make me a god, sometimes they kill me brutally, but either way they give me a good laugh.
Describe one memorable lecture, assignment, or exercise you've had at the Game Center.
In my Intermediate Game Development class, anime was specifically banned from the midterm. Jokingly, we managed to persuade the professor to allow a little bit, but it was pretty funny how that was the one thing singled out. Overall, the class was a lot of fun.
What do you hope to accomplish after school?
I hope to design and develop my own independent games and expand on all the knowledge and skills I've accumulated at the Game Center.
What's the last great game you played and what's great about it?
Destiny 2. The game itself has its flaws, but there have been many times I've proven that I'm an amazing sniper and honestly? I live for those moments.
What's your favorite New York City spot?
The Metropolitan Museum of Art. I've been there multiple times, but I can never get enough of it.