The Game Center hosts a series of guest lectures in which game designers, scholars, and game industry professionals share their insights on the subject of games. These events are open to all NYU students and faculty as well as the public at large. Their purpose is to foster an active dialogue between the University, the New York City game development community and the game industry as a whole.
Upcoming Events
12:00-9:00 pm, Monday - Friday
TSOA, 721 Broadway, Lower Level
Come play our expanding selection of games on all current-gen platforms.
Director Jos de Putter delves into the lives of competitive Warcraft III players.
Friday, November 13
6:00 pm, Program F5
Filmmaker in person
For all Mead programs enter at 77th Street between Central Park West and Columbus Avenue
To Order Tickets:
By Phone: 212-769-5200
Online: www.amnh.org/mead
Date: Thursday, November 5th
Time: 6:00 PM to 8:00 PM
Place: 721 Broadway, Room 006, lower level
RSVP: gamecenter@nyu.edu
The Indie Games panel will be a discussion of the design, development and culture surrounding independent games with three innovative and provocative indie developers: Anna Anthropy, Mark 'messhof' Essen, and Jonatan 'Cactus' Soderstrom.
Clint Hocking is a pioneering game designer whose work explores new directions for blending narrative and gameplay. He was the Creative Director on Far Cry 2 and Tom Clancy's Splinter Cell: Chaos Theory.
Noah Wardrip-Fruin is a prominent game scholar with a particular interest in the intersection of fiction and play.
Eric Zimmerman & Katie Salen, co-authors of the groundbreaking book on game design, Rules of Play.
Marc "Mahk" LeBlanc, creator of the MDA framework, a powerful conceptual approach to game design.
Warren Spector, influential game designer presently working with Disney Interactive.
Jonathan Blow, creator of the creatively ambitious, highly acclaimed game Braid.
Dr. Ian Bogost, Videogame theorist and author of the book Persuasive Games.