The NYU Game Center is thrilled to announce that on Friday 18th November No Quarter is returning for its 11th instalment. The exhibition will take place at 370 Jay Street in Brooklyn and will be open from 7pm to 11pm. RSVP here to attend
For 10 consecutive years before the pandemic, No Quarter commissioned new work from upcoming and established artists working in games and related fields. This year’s event is curated by Marie Foulston and brings together new work from AP Thomson and Jenny Jiao Hsia; Claire Kwong; Melissa Mcglensey and Douglas Wilson; and Videogamo, Inc.
Proof of vaccination for COVID-19 along with a physical form of ID is required for entry to No Quarter.
This year’s poster artwork is by Kalonica Quigley.
The venue is wheelchair accessible, seating will be available, transcriptions will be provided for audio only works. NYU Tisch School of the Arts provides reasonable accommodations to people with disabilities. Requests for accommodations should be made at least two weeks before the date of the event when possible. You can request accommodations here: https://form.tisch.nyu.edu/a/accessibility-request-form
No Quarter 2022 Cohort
AP Thomson + Jenny Jiao Hsia
Jenny Jiao Hsia and AP Thomson are an award-winning game making duo based in New York City. Both have previously studied and taught at the NYU Game Center. They’ve made a lot of games and they’re all really good. Many have been showcased around the world at museums and conferences. Currently, they are working full-time on Consume Me, a semi-autobiographical game about Jenny’s life in high school. Please look forward to it coming out soon! qdork.com | apthomson.com
Claire Kwong
Claire connects art and technology to make people move. She works with computation to create performances and interactive experiences that encourage people to communicate, and touch each other. The immersive environments she creates use technology like phones, motion capture, and projections. She aims to dramatize her own experiences and challenge personal and social boundaries. Her work has been exhibited at international events including A MAZE (Berlin, DE), JSNation (Amsterdam, NL), Beta Public (London, UK), and PlayUK (Belgrade, RS). She received a Masters in Computational Arts from Goldsmiths, University of London and currently lives in New York City. clairekwong.com
Melissa Mcglensey + Douglas Wilson
Melissa and Douglas live together in Naarm/Melbourne, Australia. Melissa is a freelance writer and performer, with a special interest in alt and improvised comedy. Doug is a videogame developer at Die Gute Fabrik and a Senior Lecturer at RMIT University. The two of them have channeled their obsession with reality television into a number of collaborations at the intersection of game design and live performance. They are the co-creators of Completely Improvised Survivor, which debuted at Melbourne International Comedy Festival in 2022. They are currently prototyping a couple of podcasts and shows that foreground listening and watching as a form of play. melissamcglensey.com | doougle.net
Videogamo, Inc.
Videogamo is an Argentine video game studio born in 2010, based in the city of Buenos Aires, specialized in dedicated-hardware games. Past works include: NAVE Arcade (2012), a space-shooter game that can only be played in its own arcade cabinet, saving highscores since its launch, and that toured different parts of Argentina and Chile, aiming to travel all around the planet; DOBOTONE (2015), a game console designed for parties in which each controller works with only two buttons and has a built-in control board that allows players to modify, in real time, some variables of the games, such as gravity, speed or the size of the playground; and ROBOT.A (2020) an online robotic system that allows players from around the world to physically control, remotely, an arcade machine located in any other part of the planet, through their own personal devices. http://videogamo.com/