Courses
Game Center Courses
Game Design
History/Theory/Criticism/Analysis/Theory
Programming
Visual
Production/Project Management
Audio
Game Center Spring 2013 Classes
OART –UT 1600 Games 101
Lecture: Mon 6:20-9PM, 006
Recitation: Wed 3:30-6:10PM, Thurs 12:30-3:15PM, Fri 12:30-3:15PM, Fri 3:30-6PM
Games 101 is the foundational course for the NYU Game Center. The focus of Games 101 is game literacy – a shared understanding of games as complex cultural and aesthetic objects. The class will incorporate lectures, discussion, readings, and writing assignments, but the primary activity of the class is critical play – playing games in order to better understand and appreciate them. The class will cover games on and off the computer, including classic and contemporary board and card games, sports, and games on the PC, internet, and consoles.
OART-UT 1605 Introduction to Game Design
Lecture: Tues 9:30AM-12:15PM, 941
Lab/Recitation: Thurs 9:30AM-12:15PM, 941
This class is an intensive, hands-on workshop addressing the complex challenges of game design. The premise of the class is that all games, digital and non-digital, share common fundamental principles, and that under- standing these principles is an essential part of designing successful games. Learning how to create successful non-digital games provides a solid foundation for the development of digital games. In this workshop, students will; analyze existing digital and non-digital games, taking them apart to understand how they work as interactive systems; create a number of non-digital games in order to master the basic design principles that apply to all games regardless of format; critique each other’s work, developing communication skills necessary for thriving in a collaborative field; explore the creative possibilities of this emerging field from formal, social, and cultural perspectives; develop techniques for fast-prototyping and iterative design that can be successfully applied to all types of interactive projects.
OART-UT 1606 Thinking About Games
Wed 12:30-3:15PM, 941
This class is an overview of the field of games that approaches them from several theoretical and critical perspectives. No special theoretical background or prior training is needed to take the course, but to have had a broad practical experience with and basic knowledge of games is a distinct advantage. Also, an interest in theoretical and analytical issues will help. You are expected to actively participate in the lectures, which are dialogic in form, with ample room for discussion. The course will prepare the student to: Understand and discuss games from a theoretical perspective, as well as the components of a game; Apply new theories and evaluate them critically; Assess and discuss game concepts and the use of games in various contexts; Analyze games, and understand and apply a range of analytical methods.
OART-UT 1612 Game Development: Project Studio
Lecture: Thurs 12:30-3:15PM, 944
Lab/Recitation: Mon 12:30-3:15PM, 944
This course reflects the various skills and disciplines that are brought together in modern game development: game design, programming, visual art, animation, sound design, and writing. The workshop will situate these disciplines within a larger context of game literacy and a historical and critical understanding of games as cultural objects. Classroom lectures and lab time will all be used to bring these different educational vectors together into a coherent whole; the workshop will be organized around a single, long-term, hands-on, game creation project. Working in small groups under the close supervision of instructors, students will collaborate on the creation of a playable game. As a creative constraint to help inspire them and guide their designs, the students will be given a theme to express in their game projects.
*Note about Advanced Game Design
Advanced Game Design won’t be offered in Spring 2013. A limited number of seats will be available in the graduate course, Game Deisgn 2 (Mon 12:30-3:15, Wed 6:20-9PM). Please email Eric Zimmerman (ez2@nyu.edu) with a statement about your experience and why you want to take the course for permission to register.
Update: This list is now current for the Fall 2012 semester.
In addition to offering new classes, the Game Center provides a course guide to existing NYU classes related to games and game design.
Game Design
Game Development Studio I
Course Number: DM 2153 (I)
Credits: 3
College: NYU Polytechnic
Department: Digital Media
This course guides students through contemporary thought in game design, development, user testing and deployment. The course will benefit students interested in research or employment opportunities in game design or in related fields that require an understanding of human-computer interaction. This seminar provides a foundation understanding of how games are developed, tested and experienced.
Game Development Studio III
Course Number: DM 4153 (III)
Credits: 3
College: NYU Polytechnic
Department: Digital Media
This course guides students through contemporary thought in game design, development, user testing and deployment. The course will benefit students interested in research or employment opportunities in game design or in related fields that require an understanding of human-computer interaction. This seminar provides a foundation understanding of how games are developed, tested and experienced.
History/Criticism/Analysis/Theory
Research on Simulations and Games for Learning
Course Number: EDCT-GE 2505
Credits: 3
College: Steinhardt
Department: Administration, Leadership, & Technology (Graduate Level)
Examines the potential of various genres of simulation and games (both analog and digital) as learning technologies through readings, discussion, play, design, and research. Literacy, identity, genre, interactivity, play, story, emotions, presence, and information visualization are among the cultural and cognitive concepts covered in this course. Student-selected assignments typically include reflections on game and simulation play, integrating games and simulations in formal learning environments, designing and developing prototypes of educational games and simulations, and conducting short exploratory research.
Introduction to Digital Media
Course Number: MCC-UE 1003
Credits: 4
College: Steinhardt
Department: Media, Culture, and Communication
This course is an introduction to digital media, focusing on networks, computers, the Web, and video games. Theoretical topics include the formal qualities of new media, their political dimensions, as well as questions of genre, narrative, and history.
Video Games: Culture and Industry
Course Number: MCC-UE 1008
Credits: 4
College: Steinhardt
Department: Media, Culture, and Communication
The course examines the emergence of video games as site of contemporary cultural pro- duction and practice. It pays special attention the symbolic and aesthetic dimensions of video games, including their various narratives forms and sub-genres, and concentrates on their interactive dimensions. The course provides insight into the emerging trends in the interface between humans and media technologies. The course also situates video games within the business practices of the entertainment industries.
Media and Identity
Course Number: MCC-UE 1019
Credits: 4
College: Steinhardt
Department: Media, Culture, and Communication
This course will examine the relationship between mediated forms of communications the formation of identities, both individual and social. Attention will be paid to the way mediated forms of communication represent different social and cultural groupings, with a particular emphasis on gender, race, ethnicity, class and nationality.
Logic
Course Number: PHIL-UA 70
Credits: 4
College: College of Arts and Sciences
Department: Philosophy
An introduction to the basic techniques of sentential and predicate logic. Students learn how to put arguments from ordinary language into symbols, how to construct derivations within a formal system, and how to ascertain validity using truth tables or models.
Quantitative Reasoning: Probability, Statistics and Decision Making
Course Number: MAP-UA 107
Credits: 4
College: College of Arts and Sciences
Department: Morse Academic Plan
This course examines the role in mathematics in making “correct” decisions. Special attention is devoted to quantifying the notions of “correct,” “fair,” and “best” and using these ideas to establish optimal decisions and algorithms to problems of incomplete information and uncertain outcomes. The mathematical tools used include a selection of topics in statistics, probability, game theory, division strategies, and optimization.
Probability and Statistics
Course Number: MATH-UA 235
Credits: 4
Prerequisite: V63.0122 Calculus II with a grade of C or better and/or the equivalent.
College: Courant Institute of Mathematical Sciences
Department: Mathematics
A combination of Theory of Probability and Mathematical Statistics at a more elementary level, so as to afford the student some acquaintance with both probability and statistics in a single term. In probability: mathematical treatment of chance; combinatorics; binomial, Poisson, and Gaussian distributions; law of large numbers and the normal approximation; application to coin-tossing, radioactive decay, etc. In statistics: sampling; normal and other useful distributions; testing of hypotheses; confidence intervals; correlation and regression; applications to scientific, industrial, and financial data.
Quantitative Reasoning: Mathematics and Computing using Python
Course Number: MAP-UA 109
Credits: 4
College: College of Arts and Sciences
Department: Morse Academic Plan
This course teaches key mathematical concepts using the exciting new Python programming language. The first part of the course teaches students how to use the basic features of Python: operations with numbers and strings, variables, boolean logic, control structures, loops and functions. The second part of the course focuses on the phenomena of growth and decay: geometric progressions, compound interest, exponentials and logarithms. The third part of the course introduces three key mathematical concepts: trigonometry, counting problems and pro ability. Students use Python to explore the mathematical concepts in labs and homework assignments. No prior knowledge of programming is required.
Strategic Decision Making
Course Number: ECON-UA 310
Credits: 4
Prerequisite: ECON-UA 11
College: College of Arts and Sciences
Department: Economics
Introduction to noncooperative game theory. Focuses on a rigorous development of the basic theory with economic applications such as competition among oligopolists, how standards are set, auction theory, and bargaining. The formal topics include games in strategic form, Bayesian games, and games in extensive form.
Hypermedia in Context
Course Number: STS 3173
Credits: 3
College: NYU Polytechnic
Prerequisite: One Level 2 STS cluster elective.
Department: Science and Technology Studies
This course investigates precursors to new media, revealing the possibilities and limitations of today’s incarnations. Students search analog media for examples of supposedly new technologies like associative thinking, multimedia and participatory design, and examine the social and economic structures that allow for such tools to arise and to determine what exactly is new in new media. Further, the course considers how to use the concept of antecedent to critique present manifestations of media and how to incorporate ideas from the past into the present while avoiding homologies.
Cognition
Course Number: PYSCH-UA 29
Credits: 4
College: College of Arts and Sciences
Department: Psychology
Introduction to theories and research in some major areas of cognitive psychology, including human memory, attention, language production and comprehension, thinking, and responding
Social Psychology
Course Number: PSYCH-UA 32
Credits: 4
College: College of Arts and Sciences
Department: Psychology
Introduction to theories and research about the social behavior of individuals, such as perception of others and the self, attraction, affiliation, altruism and helping, aggression, moral thought and action, attitudes, influence, conformity, social exchange and bargaining, group decision making, leadership and power, and environmental psychology.
New Media Research Studio
Course Number: MCC-UE 1029
Credits: 4
College: Steinhardt
Department: Media, Culture and Communication
A project-based, research-intensive course that explores emerging practices and trends in new media with particular emphasis on interactive and immersive environments, such as social networking sites,mulit-player online environments, the blogosphere, the open source movement, social activist groups, and internet-based art. Students engage in a semester-long participatory research project using collaborative web tools.
Programming
Introduction to Computer Programming
Course Number: CSCI-UA 2
Credits: 4
Prerequisites: Three years of high school mathematics or equivalent. No prior computer experience assumed. Students with any programming experience should consult with the computer science department before registering. Students who have taken or are taking V22.0101 will not receive credit for this course. Note: This course is not intended for computer science majors, although it is a prerequisite for students with no previous programming experience who want to continue in V22.0101.
College: College of Arts and Sciences
Department: Computer Science
Elementary introduction to programming. The characteristics of computers are discussed and students design, code, and debug programs using a high level programming language.
Introduction to Computer Science
Course Number: CSCI-UA 101
Credits: 4
Prerequisite: V22.0002 or departmental permission assessed by placement exam.
College: College of Arts and Sciences
Department: Computer Science
Students learn how to design algorithms to solve problems and how to translate these algorithms into working computer programs. Experience is acquired through programming projects in a high level programming language. Intended as a first course for computer science majors, and for students of other scientific disciplines.
Introduction to Programming and Problem Solving
Course Number: CS 1114
Credits: 3
College: NYU Polytechnic
Department: Computer Science
An introduction to computer programming and problem solving. General topics covered include the fundamentals of programming, good software development practices and solving problems using computer programming. Specific topics include compiling, running and debugging a program, program testing, documentation, variables and data types, assignments, arithmetic expressions, input and output, top-down design and procedures, the random number generator, conditionals and loops functions, arrays, and an introduction to classes and object oriented programming. Grade of C- or better required of undergraduate computer science and computer engineering majors.
Interactive Computer Graphics
Course Number: CS 6533
Credits: 3
Prerequisites: CS 5403 or equivalents, knowledge of C or C++ programming
College: NYU Polytechnic
Department: Computer Science
This course introduces the fundamentals of computer graphics with hands-on graphics programming experiences. Topics include: graphics software and hardware, 2D line-segment scan conversion, 2D and 3D transformations, viewing, clipping, polygon scan-conversion, hidden-surface removal, illumination and shading, compositing, texture mapping, ray tracing and radiosity, scientific visualization, and so on.
Flash Programming
Course Number: CSCI-UA 380
Credits: 4
Prerequisite: CSCI-UA 2 & CSCI-UA 4
College: College of Arts and Sciences
Department: Computer Science
Flash in its many guises has become ubiquitous on the Web and in our lives. It serves many different purposes: it is a drawing program; it is an animation program; and it is a full-featured, modern programming language. As such, it can be approached from several different viewpoints. In particular it can attract both the artist and the computer programmer. In this class, we will explore Flash in many of its aspects from the very simplest ani- mations to some fairly complex programming projects. We will create examples and take on projects ranging from advertisements to web site navigation to games.
Visual
Visual Foundation Studio
Course Number: DM 1123
Credits: 3
College: NYU Polytechnic
Department: Digital Media
This studio introduces the fundamentals of visual communication design: Color, composition, motion and interaction. The primary creation tool will be Processing, a Java-based graphics development tool for nonprogrammers. Once students learn general compositional principles with Processing, they are introduced to video for capturing color, form and motion.
3D Graphic Studio III
Course Number: DM 4133 (III)
Credits: 3
College: NYU Polytechnic
Department: Digital Media
The project is a sequence of three phases to balance the need for structure with the reality of high-quality animation work: it takes time. Students must devote considerable out-of-class time to achieve good results. Through case studies and group discussion, students are encouraged to develop creative and critical skills, as well as proficiency. The course is a combination of “art” and “technique.”
Introduction to Animation Techniques
Course Number: FMTV-UT 41
Credits: 4
College: Tisch School of the Arts
Department: Kanbar UG Film & Television, Animation Area
A beginning course that concentrates on the basic techniques of animation; it is also the main prerequisite for entry into all the other animation courses. Class exercises explore a variety of techniques, materials, design, and writing for animation. Techniques include flip book, clay, collage, and drawing from the model. All work is tested on video, followed by 16mm color film. Please note that you do not have to “know how to draw” in order to take this course. The course will demonstrate how drawing and graphics relate. At the end of the semester each student will have an edited, two-minute reel of his or her successful animations and experiments.
Introduction to 3D Computer Animation
Course Number: FMTV-UT 1110
Credits: 3
College: Tisch School of the Arts
Department: Kanbar UG Film & Television, Animation Area
This is an introductory course in 3D computer animation and modeling. Students use Autodesk Maya software to create still life compositions, virtual sets and a short animated final project. There are in-depth discussions of CGI production methods as well as artistic techniques used by professional studios to obtain more life-like animations and compelling environments. Students have access to state of the art SGI, Windows and Mac workstations as well as the highest end software used in the computer graphics fields. The class emphasizes artistic expression utilizing this technical medium. Students are encouraged to explore the possibilities of CGI to create short animated stories.
Intermediate 3D Computer Animation
Course Number: FMTV-UT 1113
Credits: 3
Prerequisites: Introduction to 3D Computer Animation (FMTV-UT 1110)
College: Tisch School of the Arts
Department: Kanbar UG Film & Television, Animation Area
This is an intermediate-level course in 3D computer animation using Autodesk Maya Software. This is an intensive class in the art of computer animated character development and animation. Students learn to set up (rig) a 3D character. Lip-synching, walk cycles and non-linear animation are covered. For final assignments, students create, rig, animate, and render a simple 3D character.
Advanced 3D Computer Animation
Course Number: FMTV-UT 1117
Credits: 3
Prerequisites: Intermediate 3D Computer Animation (FMTV-UT 1113)
College: Tisch School of the Arts
Department: Kanbar UG Film & Television, Animation Area
Students spend the entire term working on a single short animated film using Autodesk Maya software. Students work on projects individually or in teams. Emphasis is placed on story, animation, pacing, and the creation of detailed models and sets.
Introduction to Digital Art
Course Number: ART-UE 303
Credits: 4
College: Steinhardt
Department: Studio Art
The use of the computer to augment & expand conceptualization & expression has provided the artist with some of the most important new means for visual thinking since the Renaissance invention of perspective. Students learn how to use the computer as an extension of the visualization process & its specific applications in both two-dimensional & three-dimensional art.
Projects in Digital Art
Course Number: ART-UE 1381
Credits: 3
College: Steinhardt
Department: Studio Art
Focus on particular subjects or techniques allows students to broaden the range of their skills & expression. Projects are chosen as a result of both faculty & student interest. Students will be required to register for a non-credit lab section (hours TBA), which will allow them to work one-on-one with the instructor in the Advanced Digital Print Studio to experiment with techniques & materials.
Production/Project Management
Strategic Analysis For Success in Digital Age
Course Number: MGMT-UB 16
Credits: 2
Prerequisite: MGMT-UB 1
College: Stern
Department: Management & Organizations
The emphasis of this course is on using the tools of organizational and strategic analysis to understand the competitive vortex that has been caused by digital convergence in entertainment, media, and technology firms. The course takes a managerial point of view—emphasizing the framing and resolution of large, multidimensional problems. As such, the course asks students to act as advisers to general managers or as general managers themselves. The course involves case analyses that require application of the conceptual materials read for each class. The structure of the class is based on the premise that effective firm performance in these conditions requires coordination of people and groups of people.
Technology’s Impact on Entertainment & Media
Course Number:
MKTG-UB 23
Credits: 2
College: Stern
Department: Marketing
Technology has impacted almost every industry, but its impact on entertainment has been and will continue to be particularly profound. Throughout the value chain, from content creation, to distribution and consumption, technology has changed the way consumers view and use entertainment. It has dramatically altered the entertainment landscape, with more changes on the way. Advertising is another industry that touches all of us, hundreds of times a day. It too is beginning to feel significant impact from changes in technology, brought on by audience fragmentation, interactivity, and VOD technology. This course provides a brief introduction to each of these industries and examines the impact that technology has had on them, including a realistic assessment of possibilities for the future.
Entertainment & Media Industries
Course Number: MKTG-UB 40
Credits: 1.5
College: Stern
Department: Marketing
Provides students with a framework for understanding key marketing issues facing organizations in the entertainment industry. Establishes a basis for the formulation of marketing tactics and strategies for firms competing for consumers? discretionary spending. Covers recent developments in major sectors of the entertainment industry, including movies, television, cable, theater, and sports. Examines issues that cut across all types of entertainment marketing, including licensing and promotion. Uses case studies and projects.
Globalization of the Entertainment Industry
Course Number: MKTG-UB 46
Credits: 2
College: Stern
Department: Marketing
Provides a framework for understanding the global expansion of media and entertainment companies. Examines the impact that the significant export growth of American leisure products and services has on the U.S. economy. Analyzes the strategies of several leading entertainment and media multinational companies and the development of their entertainment businesses within the major world economic zones. This course includes readings and case studies, as well as visits from international speakers.
Entrepreneurship
Course Number: MG 4404
Credits: 4
Prerequisites: Junior or Senior status
College: NYU Polytechnic
Department: Management
This course focuses on key aspects of entrepreneurship as a critical engine for innovation. It also treats entrepreneurship as a state of mind that is not limited to small firms. Students discuss current theories and practices related to starting and managing entrepreneurial enterprises, emphasizing firms in technology- , information- and knowledge-intensive environments. Particular attention is paid to the critical issues of (1) identifying opportunities that provide competitive advantage; (2) the development of a solid business plan; (3) the marketing of new ventures; (4) entrepreneurial business operations, including human-resource and process management; (5) ethical and social issues in entrepreneurial firms; and (6) financial management and fund raising for entrepreneurial firms.
Project Management
Course Number: MG 3002
Credits: 2
College: NYU Polytechnic
Department: Management
This course provides students with practical and best-practice project management theory, concepts and (hands-on) practical experience so that they may contribute effectively to and lead multicultural team projects framed for the new global economy. The practical component includes a team-based project that spans the duration of the course.
Audio
Fundamentals of Audio Workstation I
Course Number:
REMU-UT 1020
Credits: 2
Prerequisite: Open to Majors Only
College: Tisch School of the Arts
Department: Clive Davis Department of Recorded Music
Students will acquire an in-depth, theoretical and practical knowledge of Pro Tools through a weekly, lab-based workshop. An emphasis will be made on file management, system configuration and the DigiBase browser. Students will then start operating Pro Tools, learning the operating modes and tools, gain structure and metering, and multi-tracking techniques using overdubs to build an arrangement. The semester will round out with techniques for editing and “comping”, consolidating tracks and preparing the files for the mix session
Computer Music Studio
Course Number: DM 3213
Credits: 3
College: NYU Polytechnic
Department: Digital Media
This composition-studio course aims to have each student generate music using algorithmic procedures. The studio will explore algorithmic thinking in music, dating from the distant past to the present, in pre-compositional and performance situations. Participants listen to a broad repertoire and learn to use a wide variety of algorithmic techniques.
Interactive, Internet, and Mobile Music
Course Number: MPAMB-UE 1306
Credits: 2
College: Steinhardt
Department: Music and Business
A survey of contemporary theoretical, technological, & socio-economic structures that link music & participatory/interactive media & entertainment forms. “Interactive” models in the new music industry include social networks, music search & recommendation engines, personalized Internet radio & streaming, mobile music, live entertainment, & the use of music in video games & smartphone applications. These are examined & contextualized with a view to identifying business opportunities for musical entrepreneurs, creators, fans & facilitators.
MIDI Technology II
Course Number: MPATE-UE 1014
Credits: 3
College: Steinhardt
Department: Music and Performing Arts Professions
Programming for MIDI, C, and other appropriate techniques. Design and implementation of software sequencers, interface drivers, and hardware applications will be the focus.
MIDI for Non-Majors
Course Number:
MPATE-UE 1810
Credits: 3
College: Steinhardt
Department: Music and Performing Arts Professions
An introduction to MIDI (Musical Instrument Digital Interface) with an emphasis on sequencing, production and arranging techniques. Open to students without previous experience in music technology.
Studio Recording
Course Number:
FMTV-UT 1005
Credits: 3
Prerequisite: Major Specific
College: Tisch School of the Arts
Department: Kanbar UG Film & Television
This is a workshop-style class focusing on the techniques of stereo music recording in the studio. The first three classes are lecture/demonstrations, after that we will alternate between recording soloists, small ensembles and bands, and discussing and analyzing these recordings. The emphasis is on making complete ensemble recordings of performances. As part of the process we will compare digital and analog systems, and study the structural and operational differences among a variety of microphones. Effects processors, reverbs, delays, equalizers and compressors will all be studies and applied to recordings. The goal of the class is to provide a set of principles and tools that will be relevant to any music recording situation that arises. Completion of Sound Image is required to take this class. We will be jumping into a studio very quickly, students will be expected to put in whatever time they need to become comfortable in the studio. Over the course of the semester each student is expected to make three finished recordings. Often the first recording will be of a soloist, the second of a duo or trio, and the last of a band or large ensemble. It is the student’s responsibility to find the musicians to record. Grading is based on attendance and participation in class and on the quality of the recordings produced. Note that I will not be grading the quality of the music, just the recording. In this class we will refer to the history of music recording repeatedly as we learn about the fundamental techniques as they have been practiced since the 1930’s.
Producing the Record Side A
Course Number: REMU-UT 1003
Credits: 4
College: Tisch School of the Arts
Department: Clive Davis Department of Recorded Music
This course provides students with the creative skills and theoretical information to work successfully with artists in the recording studio toward the conceptualization and completion of a short EP or full-length LP. By the end of the course, students have the necessary skills to communicate with and produce excellence from musical performers in the recording studio. To that end, this course instructs students in the selection of appropriate musical material, arrangement of the material, the construction of the sound in the studio, and the artistic ensemble of the recorded sound on the completed album. Working first in small groups and then individually, students gain practical experience by recording and mixing sound with professional artists in the studio, under careful supervision. In preparation for the third year, students are asked to consider possible distribution modes for the final product and a range of identifiable publics. This class also arms students with a working knowledge of the recording techniques of specific genres of popular music. We analyze the recorded repertoire of a diverse range of genres?such as rock, pop, R & B, hip-hop, jazz, blues, country, and electronica?as time permits and according to student needs. Students are asked to purchase a number of classic albums in the genre in which they intend to pursue their work, and they deconstruct those albums for aural clues to imagine how they might have been put together in the studio. As time permits, we also visit creative producers in the recording studio to monitor how they work with artists and develop recorded material. Note: There is a lab fee for this class.
Producing Music with Software and MIDI I
Course Number: REMU-UT 1022
Credits: 2
College: Tisch School of the Arts
Department: Clive Davis Department of Recorded Music
Since its beginning, the field of audio recording has been shaped by technology, creating a need for technically minded “engineers” to bridge the gap between those who create the music (songwriters, producers, and musicians) and those who wish to listen to it at their convenience. Advances in technology have even shaped the way songwriters, producers, and musicians create their music; from the development of the electric guitar and amplifiers to sophisticated synthesizers, samplers, and computer-based instruments. While there is still a need for high-quality engineers, innovations in technology (particularly the integration of the computer into the music industry) now allow songwriters, producers, and musicians to do more with less, thereby diminishing the gap between themselves and the consumer. Through a series of discussions, in-class exercises, and assignments, this course will cover digital audio and synchronization, as well as provide an opportunity for students to learn how to use “programming” tools to create music. Together with Producing Music with Software and MIDI II, the course will cover digital audio and focus heavily on MIDI via multiple platforms, including Pro Tools, Logic, Reason, and Ableton Live.
Engineering the Record I
Course Number: REMU-UT 1040
Credits: 2
Prerequisite: Open to Majors Only
College: Tisch School of the Arts
Department: Clive Davis Department of Recorded Music
Engineering the Record I familiarizes students with the practical aspects of the recording process in the studio by examining the theory, techniques, and science of sound recording. Students will be introduced to the basics of recording studios and sessions through lectures, demonstrations, supplemental reading and assignments carried out in the studio. In tandem with learning the mechanics of the process, students begin to develop their critical listening skills and audio vocabulary. Topics include: the propagation of sound and instrument radiation patterns, hearing and perception, microphones and microphone technique, analog signal flow, and signal processing. Note: There is a lab fee for this class.



















