Why are you studying games?
Video Games have served as sources of inspiration and entertainment for me since I was a child. I believe that games build worlds in a manner superior to that of film, television, and novels. I aspire to create virtual worlds people will want to explore. I love to create, and games are my favorite medium.
Describe your favorite project made by a classmate.
A game by Wyatt Yeong. It was an adventure game starring three ghost hunters in a spooky mansion. It was a really cool concept, it looked and played well, and it was pretty funny.
Describe your most embarrassing playtesting moment.
I was confident enough in my game's design that I promised my playtester a dollar for every bug he found...I now owe him four dollars and a cookie.
What's your secret weapon?
Hmm... let's see: batarangs, utility belt, cape and cowl...Tough choice. I'm gonna have to make it a tie with personal diligence and bat shark repellent.
Describe one memorable lecture, assignment, or exercise you've had at the Game Center.
I was on a team tasked with creating a social intervention game, something a little out of my comfort zone in terms of design. However, I worked with great people and in a week we had a fun game one could play in a super market with friends.
How has the Game Center changed your thinking about games?
The game center has made me more conscious of general concepts of good game design beyond the digital domain. Previously my focus was mostly digital.
What do you hope to accomplish after school?
I'm open to a number of options. President of Nintendo would be nice. Probably would help if I knew a word of Japanese.
What's the last great game you played and what's great about it?
Super Smash Bros. for the 3DS and Wii U. The game feels very satisfying to play, the controls are responsive, it moves fluidly, and it's relatively balanced for a game featuring 48 characters.
What's your favorite New York City spot?
I'd have to say The Game Center.